The Coryphee start the game as two single models, but then can merge into a single one during play. I had bought one set when initially released at Black Friday 2015, with the vague idea of magnetizing the bases. As time went on, I used the lack of a second set as an excuse not to do anything with Dark Carnival.
Finally, at the Easter sale this year, the models were available for sale again. This was my opportunity. My friend Sean offered to sell me his set (won in a lucky Mystery Box) for MSRP, so I didn’t even have to wait for shipping.
I already tested the colors on the Mannequins and Flying Monkeys. I carried the main colors onto the wings and ribbons. The connection point below the monkeys’ feet is maddeningly small. It’s important to remember to lift these models from the base, or at least from the bottom.
One of the monkey’s hands was mangled by whoever cut the sprue in half to fit it into the Mystery Box. I fixed it with a bit of green stuff, cheating by making the ribbon wrap about the hand to hide missing detail.
The colors not only make the two individual Coryphee more distinctive on the table, but help sell that the Duet is the same guys, just joined up.
Now I just need to figure out how to transport these large and delicate models.
I don’t know how often these models will actually see play, but it finishes out the Dark Carnival main box while giving me practice for the Coryphee.
I models these animated mannequins off of myMechanicamodels in Guild Ball. I decided to split the violet/reds and greens across the two models. I think the brown of the body works to provide enough visual interest without another major color.
The top sword came a little bent, but a spot of plastic glue fixed it up. I’m hoping that the shape of the arms will protect it more now than the sprue did.
Next up for the Dark Carnival is Mr Cooper’s totems, Flying Monkeys (alt Mechanical Doves).
Purple or green monkeys would have been silly. Instead, I used those colors for the hat and shorts, and pulled out the gray from Mr Cooper’s hair as the main color for the Flying Monkeys. I always wish I could achieve more texture for animal models, but either fail or wimp out. This time it was wimping out.
Since the monkeys reappear on the Coryphee, I really wanted to use these models to validate the color scheme. I’m happy with the results.
The three sculpts, while not identical, aren’t exactly distinctive on the tabletop. So I colored the wings to make them easy to identify in game.