Category Archives: Ultramarines

Adepticon Wrapup

I recently spent four days near Chicago attending Adepticon, a major miniatures con.  It was my first time there, and I had a blast.

Thursday

First up was registration.  I arrived at about 10 am on Thursday, which would have been after the main rush.  I had splurged and gotten the VIG badge, which gives you a tshirt and other fancy bits in the swag bag.  I ended up with starter boxes for Dropzone Commander, Wrath of Kings, and Hordes, plus a bunch of individual minis.

Some of the VIG swag
Some of the VIG swag

My first event was a seminar on building scenery.  Marcin Ignasiak, the instructor, did a nice job of corralling people through making a foamcore tower.  I have kind of a catch-22 situation with terrain.  I don’t have any, because I don’t play at home, because I don’t have terrain.  Maybe I can get myself out, or at least make some pieces to donate to a store.

My watchtower, slightly damaged on the flight home
My watchtower, slightly damaged on the flight home

I then had a little time to check out the vendor hall, redeem some vouchers from the swag bag, and learn about some of the games on display.  I got a demo in for Aetherium, which is a minis game with a Matrix/Tron setting with a very interesting mechanic around manipulating the board.

My first game event was Combat Patrol, a rapid fire collection of 400 point 40k games.  I brought my Deathwatch, which was chosen more around models I had painted than what I thought would be good at 400 points.  I ended up pretty low in the rankings, but had three fun games.

Friday

My main event for Friday was the 40k Friendly.  I brought my Dark Eldar for this, which I only had one game in with the not-so-new codex.  They split us up into teams of about 15 players, and it had a camping theme, complete with merit badges.  During the breaks, I helped win the pie eating contest for Team Pink.  This was another fun three games, although my Reaper got its gun blown off all three games, and managed to immobilize itself between table quarters, making it completely useless.  I brought a bunch of small Reaver units, which were awesome.  I miss my drive-by attacks, but D6 S6 Rending hits on the charge are pretty nice.

Friendly sash and merit badges
Friendly sash and merit badges

I had a bit of time, so I learned a bit about Wreck Age, a post-apoc skirmish game.  I also demoed Broken Contract, a skirmish game which pits exploited miners against The Man (reminds me of Red Faction).  It just launched a Kickstarter for its miniature starter set.

In the evening, I went to a seminar on green stuff.  It was a nice introduction to actually sculpting.  Joe Orteza, the instructor, was clearly experienced at giving the class.  My one criticism would be that he would sometimes work on your piece without being entirely clear on what he was doing.  I’m hoping to put these new skills (and tools) to work.

Green stuff, plus some tools
Green stuff, plus some tools

Saturday morning I ran into Matt Stanley of Nova Open fame.  Once I said I was playing Malifaux, he went into sales mode.  Sadly, flying to just one game con this year is already pushing it a bit.

The main event of the day was the Masters of Malifaux.  I played Neverborn, and played all three of my masters across five rounds (Lynch once, and Lilith and Zoraida twice each).  I lost the first three rounds, although not by much.  The highlight for the first set was in game three, with Breakthrough and Deliver a Message in the pool.  I managed to Leap a Silurid to deliver to Seamus early in the game.  At the end of the game, there were a bunch of dudes converging on Zoraida.  I decided to Animal Shape her 15″ out of the way.  My opponent saw an opportunity.  He managed to walk Sybelle out of engagement with a Silurid to get close to Zoraida.  He then Called a Belle from across the board, who activated to Deliver a Message right back to me.  Even though it cost me the game, it was well played and exciting to see.

Game four I managed to pull out a win with Lilith vs Rasputina.  I threw Lilith into the fray, which got her killed.  She did manage to keep my opponent’s crew bottled up in a corner, though.  I had Waldgeists holding both Stash markers all game, and other models running around accomplishing schemes.

Game five started out rough.  I was so fried from playing all day that I could barely put a crew together and didn’t end up having a good idea how I wanted it to work.  It was my Zoraida vs Lilith.  He brought the twins, who messed up my left flank, while the rest of his crew advanced up the middle.  On my right flank, however, I was able to send a Silurid forward to get Breakthrough and Power Ritual scheme markers down.  The Performer ended up being the MVP of the game.  She pulled off the pseudo-Expunge trick pretty well with the Voodoo Doll and Nurse.  She also used her Siren Call to pull models into and out of position, foiling plans.  In the end, we managed a 5-5 draw.

All in all, a really fun set of games, although five rounds is rough.  Surprising enough. the 105 minute round time worked pretty well.  I finished all games except one.

I then had just enough time to shove some food in before heading into my final seminar, Blood, Pus, and Guts with Michelle Blastenbrei.  This class was largely showing a few techniques and materials, then a chance to play.  I was pretty worn out from Malifaux all day, so wasn’t able to get as much out of it as I would have liked.  I also managed to forget the handout in the room.

Playing with Blood
Playing with Blood

Sunday

I had signed up to do the Malifaux Story Encounter on Sunday, but I wasn’t feeling it.  My schedule had been full enough, and the Masters the day before long enough, that I wasn’t really interested in another full day event.  Instead, I spent more time in the vendor hall and attended the Crystal Brush awards ceremony, plus I actually ate lunch outside the convention center.  I got a demo for Dropzone Commander.  The apparent focus on mobility is very interesting, plus I have a army starter box now.  I also got a Wild West Exodus demo, although it didn’t grab me.  I think the demo may have glossed over enough of the details that it was hard to get a real flavor for the game.  Wreck Age and Deep Wars both look interesting, but I didn’t get a chance to demo them.  ModCube is working on customizable counters in a cube, which seems interesting for damage markers and the like.

I ran into the Swag Wagon just before I was about to head out, and got handed a $25 voucher for one of the vendors, Toledo Game Room.  They had a ton of new and used minis for sale. I considered getting some beat up vehicles to use for terrain, but in the end decided on Malifaux and got a shiny new The Kin Ophelia box.

Lessons

I scheduled myself for too much.  I wasn’t completely exhausted, but I ended up being happier skipping my Sunday event.  Even still, I didn’t get a chance to demo everything I wanted to.

Part of why I didn’t feel like the second day of Malifaux is that I didn’t feel like playing Neverborn again, even though the different masters mix it up.  So I should pick up another faction.  As luck would have it, I already have the Somer box and the Nightmare Whiskey Golem, since I’m a sucker for limited editions.  Combined with the Ophelia box, I should be in business.

I didn’t take enough notes or pictures.  I had a bunch of great games, but I can’t tell you too much about them, or even the names of most of my opponents.

By the time I decided to go (which was well before actual registration), the actual con hotel was sold out, and I ended up at the Embassy Suites a short walk away.  It was okay, but it meant I was hauling stuff back and forth, and didn’t really have an easy way to ditch my stuff and go be social or whatever.

I kind of wish I had opened my wallet a bit more in the vendor hall.  I resisted buying a bunch of things for a bunch of good reasons (how am I going to get it on the plane, con discounts aren’t any good if you don’t actually use the item, you can always buy it later from the FLGS or mail order if needed, plus do I really have time for another game?).  Still, I kind of regret not picking up the Aetherium base game.  Or some terrain from Tri-City Laser, which had some really neat stuff.  Or maybe something from Forge World.

All in all, I had a great time, and hope to go again next year.

Deathwatch Dreadnought


I decided I wanted to take my Deathwatch to the Adepticon combat patrol event, which meant I needed a little bit of reinforcements. I had wanted to do the dreadnought from the strike force box for the Inquisition War, but didn’t have a chance before the campaign ended. Here was my excuse!

Deathwatch Dreadnought

The dreadnought model has always struck me as a little static, so I wanted to try to fix it. I figured tweaking the legs ought to do it. I also repositioned the toes to try to make it even more dynamic, but it didn’t really come through.

Deathwatch Dreadnought (arm detail)

Hopefully the parchment on the arm conveys a sense of motion. I had considered putting another ork getting punched out, but decided that one would be enough.

As I’ve been doing for the rest of the Deathwatch, this guy gets all the bling, from every angle.

Deathwatch Dreadnought (base detail)

2014 Hobby Year in Review

It’s almost the new year, so I think I’m contractually obligated to write up some kind of retrospective.  I started tracking my backlog (and therefore all hobbying) in January, and blogging in May, so I actually have a pretty good record.  In the last few weeks I’ve caught up with all the projects I completed in 2014 but hadn’t yet written up.

Overall stats

I started the year pretty deep in hobby debt, with a significant backlog from a store closing sale, and went deeper after buying a Space Marines Strikeforce for some Inquisition War projects.  I dug myself out, though, and worked all the way through the backlog.

Hobby Progress Burndown (Nov 2014)

  • 60 projects completed
  • 131 individual models
  • 94 infantry models (including 55 40k dudes, 6 40k characters, 17 Malifaux models and 16 Reaper Bones models)
  • 18 vehicles (14 40k, 4 non-game airplanes)
  • 19 markers, tokens, and the like
  • 6.7% of the Bones Kickstarter models completed
  • New workspace, with much more functional desk, shelves, and paint racks
  • Exclusively used painted models in every game

Warhammer 40,000

Revenant Header

The Warzone Harat three-part campaign finished up in January.  The finale was an apoc-style event, which got me to buy and paint up a Revenant Titan, my first experience with Forge World.  The other big ongoing event was the Inquisition War campaign at Endgame, which gave me the excuse to paint up old Necromunda models as the Inquisitor and retinue, and finally do the Deathwatch Kill Team I’ve been considering for ages.

In addition, I had a pretty large backlog to work through, which meant quite a bit of Ultramarines, Dark Eldar, and Eldar got hobbied.

Malifaux

terrortot_headerI’d been contemplating adding a second miniatures game into the mix, but had never pulled the trigger.  Early in the year I got a demo of Malifaux.  Then, Wyrd’s summer painting contest convinced me to pick up and paint a box.  Once that was done, I had no choice but to play.

Since then, I’ve built up a decent selection of models.  I still don’t really know what I’m doing, but I get more confident with every game.

Reaper Bones

Pit Devil Header

I participated in the first Reaper Bones Kickstarter back in 2012, which was delivered in 2013, and I finally started painting in 2014.  For a while I was trying to do one per Thursday (Random Rursday), but that stopped being fun, so I stopped.  I’m still painting them when the urge hits me, and keep a couple primed on standby.

Scale Aircraft

Scale models header

I got back into miniature wargaming a few year ago through scale models.  The nice thing about wargaming is that it has a built-in excuse to show off your work.  I only found a little time for it this year, but like the results.

Looking to 2015

Malifaux is occupying most of my miniatures brain these days.  I’ve got a pretty decent backlog already which will probably take me through February or so.

I’m going to Adepticon in March.  I’m signed up for a mix of 40k, Malifaux, and hobby seminars.  I haven’t decided what, if any, hobby goals I have ahead of the con.  If I want to do anything special (build out my Deathwatch for Combat Patrol, maybe?), I need to get serious about it soon.

Beyond that, it’s hard to say.  I have a hard time imagining myself starting a new 40k army at this point, but I can see myself building my existing ones out.  I have an desire to complete the Neverborn faction in Malifaux (well, the plastics, anyways).  I get to play few enough games that I worry I won’t understand all the rules, much less actually play with them.  Or maybe I should collect masters instead of factions.

I’ve also got my eye on both Dropzone Commander and Firestorm Armada, but I’m pretty sure I already have too many games…

Ultramarines: Marneus Calgar

I bought this model way back when it was originally released in 1995 or so.  I finally painted it up February in preparation for a fixed-list event.  The event called for a Chapter Master in Terminator armour, and this was the closest model I had.

Marneus Calgar (front)
Marneus Calgar (front)

I really love this era of metal models.  There’s a lot of great detail.

Marneus Calgar (right)
Marneus Calgar (right)

I like this version better than the newer Terminator Calgar, although in game terms I wish I could Deep Strike him along with some assault termies.

Marneus Calgar (rear)
Marneus Calgar (rear)

I did one minor conversion on this model.  I snipped off the banner pole, and put the banner top right on the backpack.  All characters/sergeants from this era had banners, though this has fallen out of fashion.