Category Archives: Team Yankee

Team Yankee: Objectives

Just about all the missions in Team Yankee use objectives. You can use a piece of acrylic, but scenic is more fun, provided you don’t lose it in the scenery.

M577 command vehicle objective
M577 command vehicle objective

The Bannon’s Boy’s US starter came with a command vehicle resin objective that I left in the box at first. I actually decided to use it as a test model when I restarted production, to figure out the camo pattern and weathering. The camo is a little goofy as a result.

Shed objective
Shed objective

When buying the bases for my infantry, I needed a bit more to get to the free shipping threshold. I found this objective, which while intended for WWII, seemed appropriate enough, and matched the infantry objectives.

Machine gun nest objective
Machine gun nest objective

I actually don’t remember adding this to the order, but it came with the shed above. It’s pretty WWIIy, so I painted the wood grey to look like it might still be standing. My least favorite of the set.

M35 truck objective
M35 truck objective

This one is probably my favorite of the set. It’s the most creative, in that I did more than add a bedroll or two to an existing molded objective. The base is from Kerr and King, like the infantry bases and last two objectives. The truck is from Skytrex. It’s metal, so the objective is super heavy. Finally, I added the barrels and crates to give it a bit more life. The truck barely fits on the base, but I like the result.

Team Yankee: A-10s

The opportunity for a playable A-10 is possibly what pulled me into Team Yankee. I talked myself into focusing on other units first, but finally got to actually do it.

A-10
A-10

The Battlefront kit is resin, made up of two big chunks and a couple of detail bits. Several of the detail bits were warped, including one of the vertical stabilizers. I fixed them as best I could, but it’s not as good as I’d like.

A-10 group
A-10 group

The one game I’ve played with them was pretty underwhelming. I only ended up getting one round of shooting from them, between reserves and the strike aircraft roll. Still, I can’t help myself. Now that I have the unit card, I might go with some other company’s 1/144 aircraft kit if I decide to fill out the unit.

Team Yankee: M113 Mech Platoon

To round out my playable Team Yankee force I needed some infantry. Painting dudes at 15mm isn’t exactly my idea of fun, so I’m keeping it to a single platoon for now.

I waffled a great deal on what to do for basing, but ended up buying resin bases from Kerr and King. They make nice little evocative scenes, although there’s a bit more bubbles than I’d like.

Transports are non-optional in Team Yankee, so I needed a box of those, too. The box comes with resin dudes for mounting the Dragon missiles. To put off making a decision and/or maximizing flexibility, I magnetized them. It does mean the hatch is always open, but I can live with that. I also put a dude out another hatch to designate the lead track.

M113

Now I just need to put together some objectives, and maybe refurbish my first attempt at the tanks.

M113 (group shot)
M113 (group shot)

Team Yankee: M109

After battle tanks and anti-aircraft, it’s time for some long range artillery support.

M109 group
M109 group

These models are the first resin/metal that I dealt with from Battlefront. The solid blocks of resin are much heavier than the plastics. The metal is also far less flexible than most metal models I’ve worked with. I managed to snap one of the tracks in half trying to straighten it.

M109
M109

The laser-guided projectiles are really nice in game. What I didn’t realize is that you need a FIST observer to use them. Which I don’t have a model for. Without one, these guys are a little lackluster.