For the last few years, I’ve pickedupmodelsat Adepticon for the the kids to paint. This year, with no Adepticon, I had to do something else. Ruth had mentioned liking these treefolk while at the shop with me, so I picked up the box for her.
This was also the excuse I used to buy GW Contrast paints, though I’ve certainly used them for myself.
Ruth carefully studied the box art when deciding how to paint her tree friends.
We’ve also played a game of Underworlds with it. Ruth declares that her favorite warband is still the Sepulchral Guard, though. She likes the ability to bring her guys back after they get killed.
When I decided to give Underworlds a try, I went around to get what discontinued Shadespire warbands I could find without markup. Many of the first season warbands are highly usable as general fantasy models. Case in point, the skeletal Sepuchral Guard.
I went a little further weathering armor, using Secret Weapon’s verdigris and rust paints. The green on the armor contrasts nicely with the red cloak.
The bones is GW Contrast Skeleton Horde over a zenithal white primer, with some extra highlights.
I experimented using a Vallejo Buff under the Skeleton Horde on the Harvester. It’s far too yellow for my taste, but not enough to paint over it.
In game, these guys thing seems to be getting re-summoned. In fact, that’s how they Inspire. They don’t have as much mobility as the Nightvault high model count undead, the Nighthaunts.
Underworlds has board game-styled boards, which is nice for quick setup, but far flatter than I’m used to. Fortunately, starting with Underworlds, GW has released plastic terrain kits with pieces for each of boards’ special hexes.
For blocked hexes, it’s very useful to have the terrain as truly blocked. For some of the hazardous hexes (the tentacle pit of doom), the piece is flat enough for a model to stand on. For others, you’ll need to move the marker off the hex. That makes them somewhat less useful and immersion-breaking. Ahh, well, it’s better than nothing.