The other warband from the original Shadespire box is Garrek’s Reavers.
I went with a variety of skin tones for these half-naked men. Arnulf is GW Contrast Darkoath Flesh, which is one of the thin style of contrast paints.
Blooded Saek is based on the Reaper Tanned Skins, my most standard of tones.
Garrek Gorebeard (a GW character name if I ever heard one) is Reaper Fair Skin, because why not have a pasty white leader?
Karsus and Targor are repeats, so there’s at least some consistency across the warband.
The hair is Secret Weapon rubbers, which ends up as a greenish gray. I like using them for grays that have some color to them, when I’m tired of the blues in Reaper Blue Liner.
The Eyes of the Nine is a warband of Tzeentch, a flavor of demonhood I haven’t had much experience with. They’re more strange than monstrous. As usual, Underworlds gives a nice tour of the faction.
Vortemis has just one wing, which seems less than entirely useful. Still, it gave a chance to play a bit with blending.
The armor is the same color as I used on my Blitz Bowl dwarves. I tried to repeat the blending, but wasn’t fully successful.
Every daemonic force needs some humans to help out now and again.
Ahh, fire, my ancient nemesis.
Back to Underworlds. This time, Mollog’s Mob, featuring one large troll and three little friends.
Mollog the Mighty is the biggest Underworlds model I’ve run into so far. He’s got a serious fungus problem.
Like most of the Underworlds warbands, I focused on using Contrast paints, with others (mostly Reaper) to highlight or for colors I don’t have.
The three squigs are such silly little creatures. Why have a clear flight stand when you can have a stalagmite come up to meet you?
The Stalagsquig is the strangest. Is it living rock? Pure fungus? Who knows?
The Godsworn Hunt is the first Underworlds warband I’ve painted that’s mostly just humans. Maybe extra fighty and somewhat magic humans, but no body spikes or snake hybrids.
They still have rad hair, though.
I tried brushing on colorshift paint for some of the metallics, like Grundann’s skull shoulder pad. It’s not as strong at shifting as when airbrushed, but I like it as a subtle effect.
The dirt is a muted purple, which contrasts against the greenery nicely without being too cartoonish.
Here again is the colorshift, this time on the blade on the shoulder pad.
That sword just look uncomfortable to carry around when not in battle.
The best warbands have a little critter to help out.