Category Archives: Underworlds

Max: Rippa’s Snarlfangs

Just like Ruth’s treefolk, I picked these up for Max in lieu of an Adepticon model.

Rippa

Max had fun helping with assembly. The Underworlds kits are press-fit, but I still glued them.

Mean-Eye

Max also carefully studied the box art to determine what colors to paint everything. He still needs some work on getting full coverage, but is improving.

Stabbit

We haven’t played a formal game with them yet, but Max has definitely lined them up against other models and done battle. He likes hooking the spear between the arms of other, lesser, creatures.

Max’s Rippa’s Snarlfangs

Ruth: Ylthari’s Guardians

For the last few years, I’ve picked up models at Adepticon for the the kids to paint. This year, with no Adepticon, I had to do something else. Ruth had mentioned liking these treefolk while at the shop with me, so I picked up the box for her.

Ylthari

This was also the excuse I used to buy GW Contrast paints, though I’ve certainly used them for myself.

Ahnslaine

Ruth carefully studied the box art when deciding how to paint her tree friends.

Gallanghann of the Glade

We’ve also played a game of Underworlds with it. Ruth declares that her favorite warband is still the Sepulchral Guard, though. She likes the ability to bring her guys back after they get killed.

Skhathael
Ruth’s Ylthari’s Guardians

Underworlds: Sepulchral Guard

When I decided to give Underworlds a try, I went around to get what discontinued Shadespire warbands I could find without markup. Many of the first season warbands are highly usable as general fantasy models. Case in point, the skeletal Sepuchral Guard.

The Sepulchral Warden

I went a little further weathering armor, using Secret Weapon’s verdigris and rust paints. The green on the armor contrasts nicely with the red cloak.

The Champion

The bones is GW Contrast Skeleton Horde over a zenithal white primer, with some extra highlights.

The Harvester

I experimented using a Vallejo Buff under the Skeleton Horde on the Harvester. It’s far too yellow for my taste, but not enough to paint over it.

The Prince of Dust

In game, these guys thing seems to be getting re-summoned. In fact, that’s how they Inspire. They don’t have as much mobility as the Nightvault high model count undead, the Nighthaunts.

Sepulchral Guard

Underworlds: Nightvault Arcane Hazards

Underworlds has board game-styled boards, which is nice for quick setup, but far flatter than I’m used to. Fortunately, starting with Underworlds, GW has released plastic terrain kits with pieces for each of boards’ special hexes.

For blocked hexes, it’s very useful to have the terrain as truly blocked. For some of the hazardous hexes (the tentacle pit of doom), the piece is flat enough for a model to stand on. For others, you’ll need to move the marker off the hex. That makes them somewhat less useful and immersion-breaking. Ahh, well, it’s better than nothing.