The Mechanist has one of the better hats in Fallout. As the special model for wave 3, Mechie can command an army of robots.
The vault dwellers make a good addition either as fresh recruits for Survivors, or as foes for someone exploring that cave opening.
The dweller can be distinguished from the Sole Survivors due to their lack of armor.
But that doesn’t mean they aren’t ready for action.
Vault security is also available to put down any insurrection. Though with the careful planning of Vault-Tec, they surely won’t be needed.
Perhaps non-lethal attacks will be enough.
These ghouls mark the last step (for now) on my journey to populate Fallout boards with plenty of monsters.
It probably isn’t enough feral ghouls, but at least it’s a start.
I still haven’t really figured out how to paint OSL. I think I got away with an airbrushed splash of green on the already painted bases.
The Wasteland Vermin box contains a bunch (9 altogether) of little annoying guys to get in your warband’s way.
My one complaint for this box is that they’re all single pose. I wish there had been something different, at least for the mole rats.
The radroaches got a couple of color variations just to keep things exciting.
I also did two of the radroach bases as the glowing variety. I decided not to do a glowing mole rat. There’s no card for one yet, and if there ever is one I can always get another box of the rats.