I started the year with a deadline looming. A Team Yankee campaign was getting started. I had just acquired enough models to fill out an army and only had about five weeks to get it table ready. I also had Dropzone Commander and Arena Rex backburnered.
One of the things I really miss with Resistance is light dropships. Battle Buses are supposed to help fill the gap, so let’s give it a whirl.
I’m not super excited about the weapons (I tend to play lite on upgrades), but I magnetized the howdahs to futureproof the models a bit.
I’ve seen a lot of these done up as yellow school buses. Always trying to be the special snowflake, I decided on a sherrif’s blue bus instead. For bonus fun, that would make a lot of the slats pre-existing.
I thought this bus looked like a tour bus, which around us tend to be white with a logo somewhere.
The con model was too cool not to leave open topped, so it gets to be armed.
The Mad Max aesthetic of the Resistance is what really drew me to the faction. Berserkers are the epitome of that, at least as far as infantry go.
As usual for 10mm infantry, I’m not super pleased with how they turned out. They’re too small to effectively pick out details. I did my now-standard approach of picking a different accent color for each squad, so you can tell them apart on the table. This time it’s shoulder pads.
Perhaps my favorite UCM unit is the Falcon. How could I avoid the Resistance equivalent, the giant helicopters known as Typhoons?
The model comes with metal rotors, which I thought might be hard to work with or bendy, but it hasn’t really been a problem. I did magnetize the rotor hub and model body so I can pack them more easily.
In the one game I’ve gotten in with the Typhoons, they did fine work. I miss the Evasion from the Falcons, but higher armor and two damage points makes up for it.