Catching up with Guild Ball releases since I bought in, Veteran Velocity.
I heartily approve of the gear on the base. Regular Velocity’s base connection is precarious. This model is basically just that one turned up to 11, so I let the sculpt speak for itself.I dig the anime charging-special-attack pose., but there isn’t really a lot of room for extra awesome in the paint job.
I haven’t played very many games of Guild Ball, but that hasn’t stopped me from preordering new releases. Mother is the Season 2 Engineers mascot. Steamforged added several models which use a marker mechanic, and decided to provide sculpted pieces to use with them.
They’re nice inclusions, although I wish it were easier to have the base of the model flush with the base. Or that I was less lazy about it.
Mother herself echoes the designs of the Mechanica models in Engineers. Mostly wood, with some metal mechanical bits and armor plates for texture. I followed the same scheme I’ve been using for the rest of the Engineers.
Season 3 for Guild Ball is released. It seemed to have radically changed the Engineers. While I’m not particularly attached to the old versions (I picked the faction based on looks, after all), I do feel that it’s changing faster than I can keep up with.
I think the vintage models from Wyrd’s Guilder store may break me from the compulsive need to acquire every limited/special edition/alt model. You can collect Guilders by participating in sanctioned events, usually one for playing, and more for winning. With a total of 35 needed to get all seven currently available models, there’s no way I’ll get them all.
In the summer, I did manage to win a Henchman Hardcore tournament at Games of Berkeley. A Vintage model would be mine!
Pandora is in my faction, plus maybe the coolest of the set. So she was my clear choice.
I tried reverse shading the apparitions, though the faces looked wrong without darkened eyes and mouths. Otherwise, I kept it much the same as my original Pandora.