Not content to start simple, I also bought the Church of Fun faction box for Wreck Age at Adepticon. As a show special, it included two additional models beyond the general retail release. Don’t ask me which two, though.
These guys are a bunch of drugged out berserkers. I think I overdid reusing colors to tie them together. I don’t think I’ve ever seen a more uniform bunch of tweakers.
One of my impulse purchases at Adepticon this year was Wreck Age’s new Seed Bank two-player starter. $60 buys you two five-model crews, a mini rulebook, and a bit of terrain. A pretty good value all around.
It took some time, but I finally got around to painting it up, starting with the Stakers.
The Stakers are the homesteaders in the dystopian future of Wreck Age. They’re just trying to settle down and build a community.
The package is a great value, although some of the detail is a bit muddy.
The Wreck Age game itself seems to be a hybrid between a RPG and a wargame. The rulebook even suggests having a narrator / GM. That makes it a bit hard to fit into my game schedule.
The Forgotten Marshall is the final model needed to complete my Forgotten collection. In game I like to give him The Whisper, to either summon a model or tee up for nice attack. His summon is a bonus action, so worst case he uses it to consume the worst card The Whisper lets me see.