Back to the basic building blocks of a Fyreslayers army, here’s another set of Vulkite Berzerkers with twin axes. They can either be played as a separate group or as part of a larger mob.
Vulkite Berzerkers with twin axe (first group)
The army construction rules actually say that you can have as many horns as you like. One out of ten still feels reasonable.
Vulkite Berzerkers with twin axe (second group)
This set is pretty much the same as the first batch. Gotta crank ’em out.
A big downside to the Fyreslayers is the lack of choices for units. Also, that they’re not sky pirates. Splashing in some Kharadron Overlord allies solves both problems.
Skywarden (volleygun)
Skywarden (skypike)
Skywarden (drill cannon)
As these guys are steampunk, there’s obviously a lot of metal. But I also pulled in the reds and greens so they belong with the Fyreslayers.
The Grimwrath Berzerker gets the same slate chip base as other characters to give him a bit of separation from the rank and file dwarves that he may be hanging out with. I wasn’t feeling very adventurous with the hair, so the rest of the paint scheme is pretty pedestrian.
Grimwrath Berzerker
In game I love this guy. He gets to attack twice if he kills enough and rolls well enough the first time. The only problem is that he tends to clear the models around him, so I have a hard time consolidating into more enemies.
Acolyte Hybrids make up the last of my initial Genestealer Cult Kill Team.
I got a bunch of extra cutter bits off eBay in support of maximum special weapons. I didn’t notice until later that the three arms are split between a bonus left and right arm, so the torsos don’t always quite match. Oh well.
Acolyte Hybrid (cutter, green)
Acolyte Hybrid (cutter, robe)
Acolyte Hybrid (cutter, orange)
Acolyte Hybrid (cutter, purple)
Acolyte Hybrid (drill)
Unlike the most of my other Genestealer Cults models, I decided to magnetize the arms on these guys. I don’t have many extra Acolyte bodies, so the flexibility seemed worthwhile.