Category Archives: Spin-o-matic

Don’t Look Back: Adepticon Seths

Black Site ran these alternate Seths as an Adepticon show special. I think this might be the first model I’ve had which, in the game fiction, has actually attended a con with me.

Seth the Hero

Seth is one of the heroes from the core Don’t Look Back box. He seems to be something of a mascot for the studio.

Seth the Villain

I’m not sure I like the implications of the villain being the guy who went overboard in the dealer hall…

Don’t Look Back: Supporting Characters

Don’t Look Back features supporting characters. Basically they’re NPCs who need to dragged around and/or eaten, but don’t get to play the heroes. The box comes with some tokens for them, but mixing models and tokens for characters never feels right to me.

Fortunately, one of the expansions available is this set of six models, along with some extra rules crunch. If nothing else, it’s a couple of modern civilians to fill out whatever random modern ruleset I might get into.

Terrain: Foam Experiments

I’ve been meaning to experiment with foam insulation sheets for terrain for a long time. I finally decided to give it a go, with rocky chunks for Lunar and Rangers of Shadow Deep as the focus.

These blocks are intended to plausibly exist either as lunar rock formations (possibly including placement by astronauts) or as barren rocky ground. I cut a bunch of blocks of foam with a hot wire cutter, then trimmed them to vaguely rocky shapes.

These are similar, but with an earthy vegetation base, clearly don’t belong on the moon. I think all the rocks are a success, although they may not be masterful.

This barrow hill I consider a failure. Though I’m not tossing it just yet. I started doing the brickwork texture by just pressing with a pen, but that lead to tearing. For the rest I cut it with a hobby knife then opened up the gap with a pen, which worked much better. The hill part isn’t very smoothly cut either. By the time I got to paint and surface texture I knew it was a loser, so didn’t spend much time on it. I’ll have to give it another go and try to refine the shape more.

Dark Eldar: Incubi

From time to time I’ll reach into the hobby vault to feature models painted before I started this blog.

These Incubi are from the much-hated Finecast era of Games Workshop, complete with both bendy and crack-prone swords. Still, they turned out mostly okay.

The helmet and horns were one of my early successes with a wash and drybrush to get decent shading. The glowing eyes look good on the table, but don’t stand up well to closeup photos.

Incubi squad