Now in its thirdyear, let’s take a look at my hobby work over the past year.
Overview
I started the hobby year working through the Malifaux Black Friday order and getting a few things ready for Adepticon. Then the queue got real. In 2015 I felt I had been a little too stingy at Adepticon. Let’s just say I didn’t have that problem this year.
Catching up with Guild Ball releases since I bought in, Veteran Velocity.
I heartily approve of the gear on the base. Regular Velocity’s base connection is precarious. This model is basically just that one turned up to 11, so I let the sculpt speak for itself.I dig the anime charging-special-attack pose., but there isn’t really a lot of room for extra awesome in the paint job.
I haven’t played very many games of Guild Ball, but that hasn’t stopped me from preordering new releases. Mother is the Season 2 Engineers mascot. Steamforged added several models which use a marker mechanic, and decided to provide sculpted pieces to use with them.
They’re nice inclusions, although I wish it were easier to have the base of the model flush with the base. Or that I was less lazy about it.
Mother herself echoes the designs of the Mechanica models in Engineers. Mostly wood, with some metal mechanical bits and armor plates for texture. I followed the same scheme I’ve been using for the rest of the Engineers.
Season 3 for Guild Ball is released. It seemed to have radically changed the Engineers. While I’m not particularly attached to the old versions (I picked the faction based on looks, after all), I do feel that it’s changing faster than I can keep up with.
Hoist starts into Season Two. Hoist can replicate an enemy’s Character Play, which looks interesting. Unfortunately, that means knowing the enemy models well enough to have a sense what would be useful.
Hoist is another wooden mecha, although I wish he was more distinct from Velocity.