Eldar: Revenant Titan

At the end of 2013, I participated in a narrative campaign (Relic War / Warzone Harat) put on by the G3 Santa Cruz group.  It was a three-part event hosted by Endgame.  I took my Dark Eldar with Eldar allies.

For the finale, they ran an “Apoc-lite” event – basically a high-point game with super heavies, but sticking to the force org chart otherwise.  This was announced at the end of the second day, in November.

I decided to use this as an excuse to get an Eldar Revenant Titan.  With the third game in January, I had about 8 weeks to select, order, assemble, and paint the model.  I made the deadline, but it was a bit intense.

Revenant full
Revenant full

I had originally intended to magnetize the fins on the back, to make it easier to transport.  It ended up wobbly, though, so I glued it down.

Revenant front
Revenant front

The gun barrels are successfully magnetized, so I can (in theory) get sonic lances if I wanted to swap it out.  It also makes it easier to transport.

Revenant cockpit
Revenant cockpit

I didn’t like the hinge mechanism on the hood, so I just snipped it off and put on a couple of magnets (notice a trend?).

I knew that the kit came with two hood options.  I was surprised to find that it also came with a second lower head piece.  I may someday use that for a terrain piece or something.

Revenant rear
Revenant rear

The rod is to hold the whole thing together.  This is a pretty top-heavy model, and even though I pinned all the major joints, there was still a lot of play.  A little acrylic rod fixed it up, although it still makes me nervous every time I move the model.

Revenant base
Revenant base

I have a loose idea of the Dark Eldar/Eldar force being opposed to some Necron force, and using dead Necron bits on the bases.  This model is the most elaborate one by far (although it’s still pretty simple).  I decided that the Revenant just blew up a Tesseract Vault, then jump jetted on top of it to select the next target.

I bought a couple of bits from the Vault kit off Ebay.  The C’tan bit was stupidly expensive (well, it is a standalone unit in Apoc..), so I instead used a Dr. Manhattan HeroClix miniature.  I tried putting the model in boiling water to repose it, but the damn arm wouldn’t stay down.  I ended up cutting it off and putting in some tentacles.  I also made tentacles, using Green Stuff Industries’ Tentacle Maker (though mine are the v1 opaque ones), for the Canoptek thing.  This let me shape them however I wanted before the putty cured.

Overall I’m very happy with how the model turned out.  I wish the airbrushing was a little more consistent, and that it stood upright on it’s own.  It does look nice in the cabinet, but I should find more opportunities to play with it.

Inquisition War: Deathwatch Vehicles

As part of the ongoing Inquisition War campaign at Endgame, I needed some rides for my Inquisitorial retinue and Deathwatch Kill Team.

I decided on a Razorback for the retinue.  I wanted to use something that could double as a vehicle for the Deathwatch when the campaign is done, which eliminated the various IG options.  Plus, psybolt ammo.

Inquisitorial Razorback

I used the Forge World Rhino doors and brass etch set, plus embellished with a few bits from the bits box to really pimp it out. The whole think was primed black, then airbrushed from the top with a dark gray.  This gives a slight gradient, and makes the tank look a little less flat.

The Deathwatch generally ride to battle in a Drop Pod.  This is, of course, awesome, although they often don’t survive to see turn two.  I should probably adjust my tactics.

Deathwatch Drop Pod (closed)

The Drop Pod got the same gray airbrush treatment as the Razorback.  I wanted to make this thing look Deathwatchy.  Since the thing is five-way symmetric, it took most of the small brass etch insignia to get it done.  Five each on the door, above the vent thing on the sides, on the top, and on the floor in front of each pair of harnesses.

Deathwatch Drop Pod (open)

Again, the weapon is magnetized, and both storm bolter and missile launcher are painted up.

Deathwatch Drop Pod (detail)

Updated July 2018 with improved images.

Random Rursday: Hunter Missile

On Thursdays, I like to take a break from my army projects.  Instead, I try to do something that I can start and complete all in one evening.

 A really quick one this week.

I finished the Hunter/Stalker kit a while ago. I decided to take it in the Hunter variety in my next game. This tank, if it misses, gets another chance the next turn. That means you need a marker of some kind.

The kit came with a missile to stick in the gun barrel, which I decided to save for something like this project. A quick snip of a paperclip, some primer, drybrush, and it’s done.

Hunter Missile (front)
Hunter Missile (front)

About the only clever bit to this model is, naturally, not pictured. I put a blob of green stuff on the underside to give the wire something to bite into. Previously I’ve only pinned stuff to more solid resin bases, which doesn’t have that problem.

Hunter Missile (back)
Hunter Missile (back)

The back really cries out for something from the Armorcast Cinematic Effects line, but I need this for a game now. I hope to go back and give this model a more dynamic smoke trail/rocket flame/whatever.

Malifaux: Dark Debts


I’ve been eyeing Malifaux for a while.  The models are cool and different from the 40k stuff I’ve been spending so much time with.  The rules seem interesting, too, although I’ve only played one demo game.

When Wyrd announced a summer painting contest, I decided that would give me an excuse to pick up a crew and paint it up.  I went with the Dark Debts set, lead by Jakob Lynch.  It seems like a well-supported crew in plastic, and I’m intrigued by the hand manipulation rules he has.

Dark Debts
Dark Debts

Here’s the full crew.  I like that the three Illuminated are very distinct models, although it does mean that repeats will stand out.

Jakob Lynch
Jakob Lynch

Jakob was my entry into the painting contest.  His coat and pants match the blue that I’m using for the Brilliance energy stuff throughout the rest of the crew.  The purple will probably tie into other Neverborn models, if I end up doing more.

Hungering Darkness
Hungering Darkness

This model doesn’t seem to get a lot of love on the internet, but I think he’s kind of cool.  He did have nasty seam lines though, right down the middle.   Some green stuff hid the worst of it, but I didn’t get the inside of his mouth.

I put some Secret Weapon Realistic Water in the opening of his esophagus and coating his teeth, and then hit the rest of the mouth and eyes with Future.  It’s fairly subtle, and doesn’t really come through in the picture, but I figure such a big mouth ought to look wet.

I wanted to bring some of the purple in, and picked a few places to put it on.  I think I went too heavy on it on this model though.

Illuminated (floaty)
Illuminated (floaty)

I’m pretty happy with this guy.  The festering Brilliance infection on his shoulder is done with a big of the blue in the middle, then covering a slightly larger area with purple wash.  I think it makes a nice transition.

I hit the monster guy with some purple, but with a softer touch than Hungering Darkness.  I like it a lot better here.

Illuminated (squatting)
Illuminated (squatting)

This picture probably shows the basing the best.  I cut out a circle of balsa wood about the same size as the inset area of the base.  I then cut it into strips along the grain of the wood, and then shorter planks on every other strip.  I sanded down each a bit to clean up the edges (although a bit too much on some of the models), and glued them down in place.  Once the glue was dry, I pressed into the ends of each plank with a small embossing tool, to simulate nails being hammered in.

I’m really happy with how these look (at least the ones without huge gaps), although it remains to be seen how well they’ll take the abuse of being gaming models.  Balsa’s pretty soft, and I’m worried that it might get banged up easily.

Illuminated (jaws)
Illuminated (jaws)

I’m happy with this Illuminated’s dress, although less so with the drooping jaws.  There’s no transition between the flesh and the blue, so it’s just like oversized sideburns or something.  I should have done the tops of the jaws with flesh, then with purple wash, like the shoulder infection on the first guy.

The kit comes with an alternate  upper body of this model, so I may try to find a set of legs from something to make another.

All in all, a very fun side project.  I only play with painted models, so now, when I find some time, I can actually play a game.

Updated October 2016 with improved images.