Wrapping up Guild Ball week are two models from the Union, the mercenary faction in Guild Ball.
Gutter
Gutter was my Adepticon VIG freebie. Her model is a bit slight, but she gets a lot of love on the internet. I decided to go with a primary purple color (the official Union faction color), and my Engineers deep red as the accent color to tie it together.
Rage
I don’t quite know why Rage has a rabbit on his belt, but I dig it. Also, he has an awesome hat and beard.
That wraps up my Guild Ball. I feel like I’ve got a nice starting set of models, although I haven’t worked out what my preferred six is yet. I have gotten in a couple of games, and I dig the tight ruleset.
Hoist starts into Season Two. Hoist can replicate an enemy’s Character Play, which looks interesting. Unfortunately, that means knowing the enemy models well enough to have a sense what would be useful.
Hoist
Hoist is another wooden mecha, although I wish he was more distinct from Velocity.
Colossus rounds out the Season One Engineers models. On a 50mm base, he’s big and heavy.
Colossus
Colossus’ legs are separate pieces, with ball sockets connecting to the center piece. It was rather difficult to get them all positioned together. In the end, I cheated, between the rock and the reaching pose. I think it works, but it makes fitting in foam difficult.
Colossus represented a merging of the wooden mecha and uniformed looks, which pulls the aesthetic of the team together.
A full game of Guild Ball requires bringing a Mascot, and most teams seem to have a model designed to specifically synergize with the Season One Mascot. For Engineers, it’s Mainspring and Ratchet.
Mainspring
Mainspring is another wooden mecha, with a ball shooter hidden behind the head. There’s not really too much to say, although I wish the model fit a little better on its 30mm base.
Ratchet
Ratchet can resummon a dead Mainspring, which is pretty handy considering that Mainspring can suicide bomb.