The Hearthguard Berzerkers are the elite version of the Vulkite Berzerkers. They’re tougher in smaller numbers than an equal number of Vulkites if a hero is nearby. I chose to give mine the poleaxes for some mortal wound action.
Hearthguard Berzerkers (karl)
Ten models seems to be the sweet spot for a smaller unit size. Any bigger and the points discount for the full 30 models starts to look tempting. Smaller and they won’t live long enough to be effective.
Hearthguard Berzerkers (group 2)
Paintwise they’re very similar to the Vulkites. I let the poleaxes be the distinguishing characteristic, rather than via the paint scheme.
Back to the basic building blocks of a Fyreslayers army, here’s another set of Vulkite Berzerkers with twin axes. They can either be played as a separate group or as part of a larger mob.
Vulkite Berzerkers with twin axe (first group)
The army construction rules actually say that you can have as many horns as you like. One out of ten still feels reasonable.
Vulkite Berzerkers with twin axe (second group)
This set is pretty much the same as the first batch. Gotta crank ’em out.
A big downside to the Fyreslayers is the lack of choices for units. Also, that they’re not sky pirates. Splashing in some Kharadron Overlord allies solves both problems.
Skywarden (volleygun)
Skywarden (skypike)
Skywarden (drill cannon)
As these guys are steampunk, there’s obviously a lot of metal. But I also pulled in the reds and greens so they belong with the Fyreslayers.
The Grimwrath Berzerker gets the same slate chip base as other characters to give him a bit of separation from the rank and file dwarves that he may be hanging out with. I wasn’t feeling very adventurous with the hair, so the rest of the paint scheme is pretty pedestrian.
Grimwrath Berzerker
In game I love this guy. He gets to attack twice if he kills enough and rolls well enough the first time. The only problem is that he tends to clear the models around him, so I have a hard time consolidating into more enemies.