The Intitute wave brought with it boosters for the original three factions. The Skirmishers are the minions for the Super Mutants, bringing a slightly tougher and melee focused model.
Super Mutant Skirmisher (super sledge)
I’m still not super happy with my super mutant skin, but the rusty cobbled-together armor is always fun.
Super Mutant Skirmisher (wrench)
For variety, I used GW Plaguebearer contrast paint on this model’s skin. It’s a very yellow green. It works as a splash model, but I’m glad I’m not doing a full mutie force in it.
The Behemoth is a supersized super mutant. He’s big enough to use a fire hydrant as a club and use a grocery cart as a backpack.
Behemoth
Unlike all the rest of the Fallout line, the Behemoth didn’t come with pegs on the feet and matching holes in the included scenic base. You better believe I pinned this monster.
Behemoth (Detail)
As he should, this guy really towered above even the already large regular super mutants. I’m looking forward to getting a chance to paint the other Fallout giants.
Unusual Allies is the Survivors character box as part of the Institute wave.
Nick Valentine
In the video game, Nick Valentine’s face is clearly a synth, but a mostly destroyed convincing human face. Think of the end of a Terminator movie. I got the hands and back of the head okay, but the face doesn’t give much of a hint.
Hancock
Hancock is a ghoul, the first non-feral ghoul sculpt to be released. Plus he has a rad hat.
Strong
Strong suffered from the bendy hammer syndrome I’ve runinto before. I decided it wasn’t bad enough to try to replace.