Category Archives: Spin-o-matic

Malifaux: Bayou Engineering (Sparks, Mechanized Porkchop, and Survivors)

The Bayou Engineering box is somewhat oddly in keyword with Mei Feng, so naturally I needed it to go with my Malifaux 1988 set.

Mechanized Porkchop

A healthy smattering of orange will help to unify the color scheme.

Sparks

The models already have a pretty good cyberpunk quality. To enhance it, and help tie together some planned proxies, I used bits from the Necromunda Arms Masters and Wreckers box.

Survivor (claw)
Survivor (gatling arm)
Survivor (peg leg)

Hmm, between this and the Soulstone Miners I have a healthy chunk of the Tricksy keyword. Oh, Wyrd, you clever fools..

Bayou Engineering

Malifaux: Fat Cap (Nightmare Metal Golem)

In most recent years, Wyrd has released a nightmare crew at Gencon, then an extra model in the same theme in Black Friday. This year, that’s Mad Cap, an alternate Metal Golem in the Malifaux 1988 theme.

This model was in softer plastic than most Malifaux, and sold pre-assembled. I believe it’s the same material as The Other Side. It’s not my favorite material, though it’s nicer than some PVC models.

Malifaux: Malifaux 1988 (Nightmare Mei Feng Crew)

Last year’s Nightmare crew was was anachronistic for Malifaux, a cyberpunk twist on Mei Feng

Gumdrop (Nightmare Mei Feng)

In this world, Mei rides the rails on roller blades, evidently. I wanted this crew to be brighter colored than most of my Malifaux, and selected orange as a color to tie them all together.

Mean Streak (Nightmare Kang)

The orange on Mean Streak is relegated to just a few accents.

Spritz (Nightmare Forgeling)

What fish wouldn’t want a robot body?

The Rail Workers each get a unique look. I especially like kangaroo-legged Tagline.

Malifaux 1988

Blackstone Fortress: Beastmen

The Beastmen are the last of the Blackstone Fortress core box models to be featured. This one has four models, with a couple of different components to mix and match.

Beastman (red, chainsword)

That allows for all four to be distinct.

Beastman (blue, sword)

Like the Traitor Guard, I did these with distinct color groups. In practice, it hasn’t been a problem to tell the different between hostile groups, but it’s still useful.

Beastman (blue, chainsword)

In game, the beastmen occupy a strange space. They’re in small numbers, and not much harder to kill than the guard. They don’t hit repeatedly like the ur-ghuls, and don’t ignore defense like the negavolts. I don’t end up fearing them.

Beastman (red, sword)
Beastmen (group)