I’m participating in Wyrd’s Iron Painter. In each round, participants are paired off and given two weeks to complete a miniature to fit a theme. Round one’s theme is “Fool’s Gold.”
I’ve decided to interpret that as this poor idiot carrying too much and getting stuck in quicksand.
I actually got these models all done over two weeks ago, well before I left for Adepticon. I haven’t had a chance to take pictures until now, however. I’ve gotten a couple of games in, but I’ll talk about that in a future post.
Waldgeist (branchy)
Waldgeist (horny)
Waldgeist (beardy)
I like the Waldgeist models because they each take a different approach on how to make a tree look humanoid. That gives them each personality, while still so clearly being the same unit. I used a flesh fine for the lighter colored wood, but with a brown wash. I think it works to give more of a living appearance.
Performer (alt)
I thought the Performer should be in boldly colored. The blue makes her stand out from the rest of the crew, but the basing brings it together, at least a little.
Swamp Nurse
I wanted the Nurse to be fully swamped up, so I went with greens. The fluid in the syringe didn’t really turn out like I wanted it to.
I decided I wanted to take my Deathwatch to the Adepticon combat patrol event, which meant I needed a little bit of reinforcements. I had wanted to do the dreadnought from the strike force box for the Inquisition War, but didn’t have a chance before the campaign ended. Here was my excuse!
Deathwatch Dreadnought
The dreadnought model has always struck me as a little static, so I wanted to try to fix it. I figured tweaking the legs ought to do it. I also repositioned the toes to try to make it even more dynamic, but it didn’t really come through.
Deathwatch Dreadnought (arm detail)
Hopefully the parchment on the arm conveys a sense of motion. I had considered putting another ork getting punched out, but decided that one would be enough.
As I’ve been doing for the rest of the Deathwatch, this guy gets all the bling, from every angle.
Amathor Arch Mage is one of the many Reaper models I bought ages ago in my high school D&D days. I painted him up a while ago now, as a change from endless piles of Ultramarines.
I think he may be my very favorite of the Reaper models I’ve painted. The beard has just enough texture to be interesting. I ended up entering him into the painting competition for Celesticon 2013.