On Thursdays, I like to take a break from my army projects. Instead, I try to do something that I can start and complete all in one evening.
Another Thursday, another Reaper Bones model. I kind of rushed and didn’t have a clear idea of what I wanted, which really shows. I wanted the demon thing being held up as kind of a fiery phoenix thing, though it just turned out kind of muddy.
I did use a purple wash on the red robes, which I think has a nicely subtle shade effect.
As part of the Inquisition War campaign over at Endgame, I decided that Inquisitor Volta should call on a favor from the Deathwatch.
In the fluff, the Deathwatch is an extra-bonus-elite set of Space Marines, with individual members coming from different chapters. I wanted these guys to be badass, so everybody needed a sculpted shoulder pads. This meant a combination of bits from my stash, Ebay, and the Deathwatch shoulder pad set from GW. Most of the rest are from the plastic Sternguard kit.
The bases are all Secret Weapon’sUrban Streets set, with some of the static grass I use on the rest of my Ultramarines. That ties them both into the Marines army, and the Inquisitor and his retinue (which get Urban Invasion bases).
Joab is the Dark Vengeance librarian, the first I’ve actually used from the set. I scraped off the DA icon on the chest and printed out a decal for the Genesis Chapter. I also swapped out the Dark Angels shoulder pad for a metal Deathwatch one, although you can’t really see it in the picture. That means that this dude has a blob of ProCreate as an upper arm.
For some reason I really love this head. It’s like the perfect combination of Picard and Riker. This head alone sold me the Sternguard kit. Garran’s chapter shoulder pad is an individual bit from one of the Forgeworld sets.
This guy’s skull shoulder pad is a green stuff experiment.
Another Forgeworld individual bit on the shoulder. He’s also magnetized to take the heavy flamer.
I originally didn’t have a Wolves head, so he was helmeted. I thought he looked a little tame, so I traded some bits with my friend Ann to get a proper space viking head. The legs are Sanguinary Guard.
This guy may be the most expensive of the set. He’s got an Iron Hands shoulder pad and torso front, as individual bits from the GW upgrade set. He’s got the Deathwatch shoulder pad plus Deathwatch bolter. He’s got a Mk2 Iron Hands bionic arm from Forgeworld. Plus, he’s got a bionic leg I cut off an old metal metal inquisitor (it seemed appropriate).
I noticed after I had attached it that the bionic leg was a few mm longer than the other one. Fortunately, one of the bases had a curb/step on it that was just about the perfect distance. Crisis averted!
On Thursdays, I like to take a break from my army projects. Instead, I try to do something that I can start and complete all in one evening.
Over the course of many Thursdays past, I painted up the entire set of Descent base set miniatures, one hero (or set of monsters) at a time.
The heroes all get Secret Weaponflagstone bases. This is both to make them stand out a bit from the monsters, and was an excuse for me to check out the resin bases without committing to buying a whole army’s worth. The skeleton (a familiar for the necromancer) is from the Reaper Bones Kickstarter, since the game itself only comes with a cardboard token.
One of my players noticed that these guys are giving each other high fives. Somehow they seem somewhat less threatening now.
The purple magic fireball thing in their hands kind of came out looking like a scarf or something.
Painting the underside of these guys (and their base) was a pain. In retrospect, I probably should have sliced them off, then reattached once painted.
I’m really happy with how these guys mouths and teeth turned out.
In game, these have powers representing all the elements. I decided to catch them in fire and water mode. I tried doing some OSL-style lighting on the base of the fire one, but it kind of just looks like I’m sloppy.
I’m participating in a 40k campaign over at Endgame. The premise is a war breaking out between Radical and Puritan Inquisitors. Each Inquisitor takes command of some army (all armies are possible, even Tyranids!), and then they start to duke it out.
This, of course, means that everybody needs to paint up an Inquisitor and his retinue. I decided to use some Necromunda models I’ve had lying around. My fluff is that Inquisitor Volta (of the Puritan Ordos Xenos persuasion) most recently cleared out a genestealer infestation in the underhive somewhere, and recruited a bunch of local gangers.
It’s distinct from the main army, which is a fairly simple grass flock/dying static grass
It still ties into the main army, through a Deathwatch Kill Team, which I’ll talk about another time.
Volta is made from a Necromunda Pyromaniac. I gave him a rosette from the Forgeworld brass etch, and made a needle pistol out of a Dark Eldar splinter pistol and the targetter bit from some tact marines.
My servo skulls are Necromunda ripper jacks. The idea is that Volta psychically dominates some of the local fauna to do his scouting for him.
The retinue itself is made of Goliath models, with a few conversions. The big guys get carapace armor (I guess if you take enough steroids bullets will bounce off?), while the juves are stuck in flak armor. The hair is super cheap craft store neon paint, and they’re wearing matching pants (a more muted version of the color).
Grogg gets a plasma gun. I replaced the barrel of the gun with a plasma barrel, and strapped a melta bomb to his back. I kind of regret not putting on the plasma coil thingie in the middle, but I was too intimidated to try to carve that much out of the middle of the gun on this one-piece metal model.
I figured the guy with a flamer doesn’t need very good aim, so I tried green-stuffing a giant scar over his eye. You can’t really tell from a few feet away, but I think it works okay.
Same plasma conversion here.
One of the juves started life with an autopistol, which got swapped for a laspistol. I don’t remember which.