Category Archives: Spin-o-matic

Starting Dropzone Commander

Dropzone Commander has intrigued me for a long time.  The scale is interesting, and I really like the nesting models.  I played a demo at the Hawk booth at Adepticon, and got a starter as swag.  I kept waffling.  I got a second demo at Endgame (thanks Kyle!) in May.  Finally I decided to take the plunge.

I figured I should go ahead and sign up for the Bay Area Open, because everybody loves a newbie at a tournament.  Right?  I wanted to get at least one real game in first.  Since I only play with painted models, that gave me a hard deadline for getting things painted: July 4.


I had the PHR starter army, but swapped it for UCM.  The UCM aesthetic speaks to me, plus I could get a second set of some core models in the two-player starter.  I picked up a semi-random collection of other interesting models:  A Kodiak for command, Wolverines in Ravens, plus Falcon and Eagle gunships with Archangels to taste.

For the basic look, I liked the idea of doing arctic camouflage.  The problem with camo is that it is designed to break up the shape of the object.  A gaming model really needs its shape defined for it to work.  Fortunately, a bit of edge highlighting can bring the shape back without ruining the look of the camo.  Stippling the same off-white gives a frosted look.  I also added some weathering powders around the wheels to give a bit of color, and help to provide some contrast with any board color.  A few test models would prove the scheme.

Bear
Bear

That settled, I could go about painting up the rest of the ground forces.

Next up, the dropships.  I had a bunch of Condors from the starter boxes, plus a set of Ravens to carry the Wolverines.  I went for a similar scheme, with camo for the major body panels and exposed metal for the rest.  I figured the clamps would get dirty like the ground vehicles, so hit them with weathering to match.

Finally, the gunships and fast movers.  The UCM dropship and gunships look a lot alike, especially from a few feet away.  They share a hull design, and the main difference is on the underside.  I wanted to give the gunships a distinctive look.  I settled on a solid blue, centered around the same color as the spots on the camo.

The army looks cohesive as a whole, although different components have their own appearance.

I had to rush a bit more than I would have liked, but I was able to get everything done in time.  After a couple of games (and a bit of a break), I’ll see about expanding the force.  And I’m already lusting after the Resistance models.

Updated October 2016 with improved images.

Malifaux: Somer crew


I had talked myself into buying this box a long time ago for Johana many months ago, which is part of what sent me on a path towards Gremlins.  Now they’re painted up and ready to go.

Somer Teeth Jones
Somer Teeth Jones

I struggled with gaps on Somer, and am not entirely happy with the results.  The skin is pretty nice, though.

The Skeeters are way too big for their bases.  I decided to put them in flight.  The stands are just some 1/8″ acrylic rod, with magnets to make them easier to transport.  In game you can summon more, so my compulsive nature demands I have enough models.  I’m assured it’ll never happen, though, so I probably won’t actually do anything about it.

Lenny
Lenny

I’m really happy with how Lenny turned out.  His skin tone is really rich, and his eyes stand out nicely.

The Bayou Gremlins all have interesting, distinctive poses, which is really fun.  I’m not sure how to keep it up for more models for summoning Somer.  Maybe some conversions are in my future.

Bayou Gremlin (limited edition)
Bayou Gremlin (limited edition)

I also got the limited edition Bayou Gremlin from the Black Friday sale, so I have a little more variety.

Updated October 2016 with improved images.

ToMB2: Month Four Complete


Last month I painted up the Ophelia box, and even with a discount ended up in the hole. This being the final month of this round of Tale of Malifaux Bloggers, I figured I really ought to behave and stay on budget. Fortunately, the obvious expansion fits.

Remaining from last month -$5.00
New for month 3 $22.50
Total Available $17.50
Slop Haulers -$16.00
Remaining balance $1.50

Annoyingly, I snapped off a leg when putting one model on the base. I was so mad I just slapped some CA on it, without even trying to get it to line up right. Maybe some day I’ll revisit it.

With the Haulers I have enough models to do a pure Gremlins 50 stone list, with Ophelia at the helm. I’ve gotten one game in and had a blast. I went a little overboard with Dumb Luck, and ended the game with only Ophelia alive, cowering in the corner. Fortunately, I scored schemes early (full points for Plant Explosives and Assassinate) and barely pulled out a win.

Updated October 2016 with improved images.

ToMB2: Month Three Complete


Last month I added Waldgeists, a Nurse, and a Performer to a Zoraida box. That nicely rounded out the crew with some staying power and Voodoo Doll tricks. Now it’s time to take it in a different direction.

I hemmed and hawed about what to do, but ultimately decided I had to use the Ophelia box I picked up at Adepticon. I was definitely painting it, and going Gremlin sounds like a blast. I can take them all (except Ophelia and the Young, obviously) with Zoraida, and every model I already have can come along if Z declares Gremlins.

To the financials!

Remaining from last month -$2.50
New for month 3 $22.50
Total Available $20.00
The Kin (Ophelix box, purchased using $25 prize from Adepticon) −$25.00
Remaining balance −$5.00

What’s this? Another month of deficit spending? I considered doing another “sale” of the Ophelia and Young LaCroix models, but I felt dirty using both that and the super deal I got on the box. In the end, I’ll just admit to being a dirty spendthrift cheater.

Words aren’t enough penance, however, so I’ll be making a donation towards disaster relief through the Red Cross (sorry, WAAC, but I don’t think I can get a tax deduction or an employer match for a UK-based charity). To make it sting a little, for every dollar I’ve gone over, both this month and last, I’m donating ten.

On to the models!

I decided fairly early on to use a variety of different flesh tones. After all, I do the same for my human models. I also wanted to use a variety of colors for clothes and such, to emphasize their ragtag nature. I kept consistent colors for woods and leathers, however, to try to tie it together a bit.

Ophelia
Ophelia

Ophelia gets olive drab. I decided to freehand a pattern on her shirt. It gets the job done, but I’m not in love with it.

Francois
Francois

Francois gets cool blues. His face is pretty much invisible until you get to a really low angle. I used the colors I’ve been using for woods on his hat, pants, and poncho, which gives it a nice dark, warm brown.

Pere Ravage
Pere Ravage

Pere is another olive drab. This guy cracks me up. He just looks so happy. I lost a piece of the pig’s straps to the floor gods, so just put some dynamite in it’s place. I also tried a bit of OSL-style edge highlighting, which I think gives it an interesting look.

Rami
Rami

Rami is warm greens. His gun was surprisingly hard to assemble, but looks okay now that it’s painted.

Raphael
Raphael

Raphael is non-drab olives. I’m particularly happy with how his skin came out, although he isn’t quite standing straight on his base.

Young LaCroix (shooting)
Young LaCroix (shooting)

The young all have colors which tie them into Ophelia’s model. This one gets a dress that matches Ophelia’s shirt. The skin is undead flesh tones, and I did the same kind of OSL edge highlighting for the muzzle flash. I’m not sure of the colors, but otherwise I like the effect.

Young LaCroix (shooting)
Young LaCroix (shooting)

This one’s pants and shirt both match Ophelia. I couldn’t resist adding some detail to the underwear.

Young LaCroix (shoulders)
Young LaCroix (shoulders)

This pair has olive and olive drab skin, and clothes that match Ophelia.

Next month, I hope to keep it under budget and add in some Slop Haulers. I also hope to actually get some games in.

Updated October 2016 with improved images.