The Mechanist has one of the better hats in Fallout. As the special model for wave 3, Mechie can command an army of robots.
The vault dwellers make a good addition either as fresh recruits for Survivors, or as foes for someone exploring that cave opening.

The dweller can be distinguished from the Sole Survivors due to their lack of armor.
But that doesn’t mean they aren’t ready for action.
Vault security is also available to put down any insurrection. Though with the careful planning of Vault-Tec, they surely won’t be needed.
Perhaps non-lethal attacks will be enough.
The Godsworn Hunt is the first Underworlds warband I’ve painted that’s mostly just humans. Maybe extra fighty and somewhat magic humans, but no body spikes or snake hybrids.
They still have rad hair, though.
I tried brushing on colorshift paint for some of the metallics, like Grundann’s skull shoulder pad. It’s not as strong at shifting as when airbrushed, but I like it as a subtle effect.
The dirt is a muted purple, which contrasts against the greenery nicely without being too cartoonish.
Here again is the colorshift, this time on the blade on the shoulder pad.
That sword just look uncomfortable to carry around when not in battle.
The best warbands have a little critter to help out.
For whatever reason, Magore’s Fiends seems to be the most difficult to find (for a reasonable price) of the original Shadespire warbands. Patience paid off.
I haven’t done a lot of Khorne. The red and bronze is a nice look.
As with most of my Underworlds, the bulk of the models are done with GW Contrast paints, with some highlights from regular paints.
I went with purple for the stone on the base, instead of my usual gray. I wanted a bit more color, especially to help bring out the yellow skull river.
Riptooth had a nasty gap between his to main halves. It’s still there, but a lot better than when I started.