Inquisition War: Deathwatch Kill Team

As part of the Inquisition War campaign over at Endgame, I decided that Inquisitor Volta should call on a favor from the Deathwatch.

In the fluff, the Deathwatch is an extra-bonus-elite set of Space Marines, with individual members coming from different chapters.  I wanted these guys to be badass, so everybody needed a sculpted shoulder pads.  This meant a combination of bits from my stash, Ebay, and the Deathwatch shoulder pad set from GW.  Most of the rest are from the plastic Sternguard kit.

The bases are all Secret Weapon’s Urban Streets set, with some of the static grass I use on the rest of my Ultramarines.  That ties them both into the Marines army, and the Inquisitor and his retinue (which get Urban Invasion bases).

Brother-Librarin Joab of the Genesis Chapter

Joab is the Dark Vengeance librarian, the first I’ve actually used from the set.  I scraped off the DA icon on the chest and printed out a decal for the Genesis Chapter.   I also swapped out the Dark Angels shoulder pad for a metal Deathwatch one, although you can’t really see it in the picture.  That means that this dude has a blob of ProCreate  as an upper arm.

Brother-Captain Garran of the Red Scorpions

For some reason I really love this head.  It’s like the perfect combination of Picard and Riker.  This head alone sold me the Sternguard kit.  Garran’s chapter shoulder pad is an individual bit from one of the Forgeworld sets.

Brother from the Mortifactors

This guy’s skull shoulder pad is a green stuff experiment.

Brother from the Salamanders

Another Forgeworld individual bit on the shoulder.  He’s also magnetized to take the heavy flamer.

Brother from the Space Wolves

I originally didn’t have a Wolves head, so he was helmeted.  I thought he looked a little tame, so I traded some bits with my friend Ann to get a proper space viking head.  The legs are Sanguinary Guard.

Brother from the Iron Hands

This guy may be the most expensive of the set.  He’s got an Iron Hands shoulder pad and torso front, as individual bits from the GW upgrade set.  He’s got the Deathwatch shoulder pad plus Deathwatch bolter.  He’s got a Mk2 Iron Hands bionic arm from Forgeworld.  Plus, he’s got a bionic leg I cut off an old metal metal inquisitor (it seemed appropriate).

I noticed after I had attached it that the bionic leg was a few mm longer than the other one.  Fortunately, one of the bases had a curb/step on it that was just about the perfect distance.  Crisis averted!

Updated April 2018 with improved images.

Ghosts of Random Rursdays Past: Snakeman

On Thursdays, I like to take a break from my army projects.  Instead, I try to do something that I can start and complete all in one evening.

I didn’t get a chance to go any painting this Thursday, so instead I’ll feature one I did a couple of week ago.

This is Snakeman, from the first Reaper Bones Kickstarter.  Its painted in my traditional Random Rursday technique: midtone, wash, drybrush or edge hightlight to taste.


I’ve done the red fletching things for arrows a couple of times now, but it never quite turns how I want it to.  I should probably branch out a bit.

The blood on the knives is Games Workshop’s Blood for the Blood God technical paint.  It’s pretty easy to get a nice effect, although I haven’t been able to get enough volume on a splatter type effect.

Updated December 2017 with improved images.

Ghosts of Random Rursdays Past: Descent miniatures

On Thursdays, I like to take a break from my army projects.  Instead, I try to do something that I can start and complete all in one evening.

Over the course of many Thursdays past, I painted up the entire set of Descent base set miniatures, one hero (or set of monsters) at a time.

The heroes all get Secret Weapon flagstone bases.  This is both to make them stand out a bit from the monsters, and was an excuse for me to check out the resin bases without committing to buying a whole army’s worth. The skeleton (a familiar for the necromancer) is from the Reaper Bones Kickstarter, since the game itself only comes with a cardboard token.


One of my players noticed that these guys are giving each other high fives.  Somehow they seem somewhat less threatening now.

Flesh Moulders

The purple magic fireball thing in their hands kind of came out looking like a scarf or something.

Cave Spiders

Painting the underside of these guys (and their base) was a pain.  In retrospect, I probably should have sliced them off, then reattached once painted.

Goblin Archers

I’m really happy with how these guys mouths and teeth turned out.

Shadow Dragons

In game, these have powers representing all the elements.  I decided to catch them in fire and water mode.  I tried doing some OSL-style lighting on the base of the fire one, but it kind of just looks like I’m sloppy.

Updated March 2019 with improved images.

Inquisition War: Inquisitor Volta and retinue

I’m participating in a 40k campaign over at Endgame.  The premise is a war breaking out between Radical and Puritan Inquisitors.  Each Inquisitor takes command of some army (all armies are possible, even Tyranids!), and then they start to duke it out.

This, of course, means that everybody needs to paint up an Inquisitor and his retinue.  I decided to use some Necromunda models I’ve had lying around.  My fluff is that Inquisitor Volta (of the Puritan Ordos Xenos persuasion) most recently cleared out a genestealer infestation in the underhive somewhere, and recruited a bunch of local gangers.

Everybody got Urban Invasion bases from Secret Weapon.  This serves a couple of purposes:

  • It ties back to the fluff
  • It’s distinct from the main army, which is a fairly simple grass flock/dying static grass
  • It still ties into the main army, through a Deathwatch Kill Team, which I’ll talk about another time.

Inquisitor Zanino Volta

Volta is made from a Necromunda Pyromaniac.  I gave him a rosette from the Forgeworld brass etch, and made a needle pistol out of a Dark Eldar splinter pistol and the targetter bit from some tact marines.

“Servo Skulls”

My servo skulls are Necromunda ripper jacks.  The idea is that Volta psychically dominates some of the local fauna to do his scouting for him.

The retinue itself is made of Goliath models, with a few conversions.  The big guys get carapace armor (I guess if you take enough steroids bullets will bounce off?), while the juves are stuck in flak armor.  The hair is super cheap craft store neon paint, and they’re wearing matching pants (a more muted version of the color).

Grogg, the leader of the gang

Grogg gets a plasma gun.  I replaced the barrel of the gun with a plasma barrel, and strapped a melta bomb to his back.  I kind of regret not putting on the plasma coil thingie in the middle, but I was too intimidated to try to carve that much out of the middle of the gun on this one-piece metal model.

One Eye

I figured the guy with a flamer doesn’t need very good aim, so I tried green-stuffing a giant scar over his eye.  You can’t really tell from a few feet away, but I think it works okay.


Same plasma conversion here.


One of the juves started life with an autopistol, which got swapped for a laspistol.  I don’t remember which.


Updated April 2018 with improved images.

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