I actually got these models all done over two weeks ago, well before I left for Adepticon. I haven’t had a chance to take pictures until now, however. I’ve gotten a couple of games in, but I’ll talk about that in a future post.
Waldgeist (branchy)
Waldgeist (horny)
Waldgeist (beardy)
I like the Waldgeist models because they each take a different approach on how to make a tree look humanoid. That gives them each personality, while still so clearly being the same unit. I used a flesh fine for the lighter colored wood, but with a brown wash. I think it works to give more of a living appearance.
Performer (alt)
I thought the Performer should be in boldly colored. The blue makes her stand out from the rest of the crew, but the basing brings it together, at least a little.
Swamp Nurse
I wanted the Nurse to be fully swamped up, so I went with greens. The fluid in the syringe didn’t really turn out like I wanted it to.
I decided I wanted to take my Deathwatch to the Adepticon combat patrol event, which meant I needed a little bit of reinforcements. I had wanted to do the dreadnought from the strike force box for the Inquisition War, but didn’t have a chance before the campaign ended. Here was my excuse!
Deathwatch Dreadnought
The dreadnought model has always struck me as a little static, so I wanted to try to fix it. I figured tweaking the legs ought to do it. I also repositioned the toes to try to make it even more dynamic, but it didn’t really come through.
Deathwatch Dreadnought (arm detail)
Hopefully the parchment on the arm conveys a sense of motion. I had considered putting another ork getting punched out, but decided that one would be enough.
As I’ve been doing for the rest of the Deathwatch, this guy gets all the bling, from every angle.
Amathor Arch Mage is one of the many Reaper models I bought ages ago in my high school D&D days. I painted him up a while ago now, as a change from endless piles of Ultramarines.
I think he may be my very favorite of the Reaper models I’ve painted. The beard has just enough texture to be interesting. I ended up entering him into the painting competition for Celesticon 2013.
I’m playing Malifaux at Adepticon, so I’m eager to get started on models for month two. From my first game with Zoraida, I saw a few gaps:
Not enough Swampfiends
Not enough Voodoo Doll tricks
Not enough skill (sadly, can’t just buy that..)
Month Two Commitments Ready to Prime
For Swampfiends, Waldgeists are the obvious answer. They’ll help give more Bad Juju entry points, and can hold a ton of ground with a 4″ engagement range.
For the Voodoo Doll, I think a Nurse would make a nice addition. She can be hired thanks to Zoraida’s Enthrall ability, and can hand out a ton of conditions through the Voodoo Doll. Her base attack hands out +4 Poison. Plus, Take Your Meds is a toolbox: it can give Paralyze while healing the Doll, or restrict actions enough to practically be Paralyzed.
Finally, I want to add a Performer into the mix. She’s can Interact while engaged through Don’t Mind Me, and can discard enemy scheme markers at range with Seduction. Finally, her Sip of Wine trigger on Siren Call can combo the Nurse’s and Zoraida’s Poison on the Hem target to do a bunch of damage at once.
As for accounting, I’m going to steal an idea from Rathnard and pretend I’m selling extra models for 2/3 the purchase price. I’m actually using the limited edition Performer from Wyrd’s Black Friday sale, but I’ll use the pricing for the metal one. It puts me $2.50 in the hole for month two. Maybe I’m just trying to justify it, but I’m going to do these models ahead of Adepticon one way or another. I might as well get credit for it.