Category Archives: Spin-o-matic

ToMB2: Month Three Complete


Last month I added Waldgeists, a Nurse, and a Performer to a Zoraida box. That nicely rounded out the crew with some staying power and Voodoo Doll tricks. Now it’s time to take it in a different direction.

I hemmed and hawed about what to do, but ultimately decided I had to use the Ophelia box I picked up at Adepticon. I was definitely painting it, and going Gremlin sounds like a blast. I can take them all (except Ophelia and the Young, obviously) with Zoraida, and every model I already have can come along if Z declares Gremlins.

To the financials!

Remaining from last month -$2.50
New for month 3 $22.50
Total Available $20.00
The Kin (Ophelix box, purchased using $25 prize from Adepticon) −$25.00
Remaining balance −$5.00

What’s this? Another month of deficit spending? I considered doing another “sale” of the Ophelia and Young LaCroix models, but I felt dirty using both that and the super deal I got on the box. In the end, I’ll just admit to being a dirty spendthrift cheater.

Words aren’t enough penance, however, so I’ll be making a donation towards disaster relief through the Red Cross (sorry, WAAC, but I don’t think I can get a tax deduction or an employer match for a UK-based charity). To make it sting a little, for every dollar I’ve gone over, both this month and last, I’m donating ten.

On to the models!

I decided fairly early on to use a variety of different flesh tones. After all, I do the same for my human models. I also wanted to use a variety of colors for clothes and such, to emphasize their ragtag nature. I kept consistent colors for woods and leathers, however, to try to tie it together a bit.

Ophelia
Ophelia

Ophelia gets olive drab. I decided to freehand a pattern on her shirt. It gets the job done, but I’m not in love with it.

Francois
Francois

Francois gets cool blues. His face is pretty much invisible until you get to a really low angle. I used the colors I’ve been using for woods on his hat, pants, and poncho, which gives it a nice dark, warm brown.

Pere Ravage
Pere Ravage

Pere is another olive drab. This guy cracks me up. He just looks so happy. I lost a piece of the pig’s straps to the floor gods, so just put some dynamite in it’s place. I also tried a bit of OSL-style edge highlighting, which I think gives it an interesting look.

Rami
Rami

Rami is warm greens. His gun was surprisingly hard to assemble, but looks okay now that it’s painted.

Raphael
Raphael

Raphael is non-drab olives. I’m particularly happy with how his skin came out, although he isn’t quite standing straight on his base.

Young LaCroix (shooting)
Young LaCroix (shooting)

The young all have colors which tie them into Ophelia’s model. This one gets a dress that matches Ophelia’s shirt. The skin is undead flesh tones, and I did the same kind of OSL edge highlighting for the muzzle flash. I’m not sure of the colors, but otherwise I like the effect.

Young LaCroix (shooting)
Young LaCroix (shooting)

This one’s pants and shirt both match Ophelia. I couldn’t resist adding some detail to the underwear.

Young LaCroix (shoulders)
Young LaCroix (shoulders)

This pair has olive and olive drab skin, and clothes that match Ophelia.

Next month, I hope to keep it under budget and add in some Slop Haulers. I also hope to actually get some games in.

Updated October 2016 with improved images.

Iron Painter Round 1: Fool’s Gold


I’m participating in Wyrd’s Iron Painter.  In each round, participants are paired off and given two weeks to complete a miniature to fit a theme.  Round one’s theme is “Fool’s Gold.”

I’ve decided to interpret that as this poor idiot carrying too much and getting stuck in quicksand.

The model is Reaper’s Oswald the Overladen Henchman, yet another from the Reaper Bones Kickstarter.

I had sculpted a ripple effect into the base, but the texture (corn meal) seems to have filled it all in.

ToMB2: Month Two Complete


I actually got these models all done over two weeks ago, well before I left for Adepticon. I haven’t had a chance to take pictures until now, however. I’ve gotten a couple of games in, but I’ll talk about that in a future post.

I like the Waldgeist models because they each take a different approach on how to make a tree look humanoid. That gives them each personality, while still so clearly being the same unit. I used a flesh fine for the lighter colored wood, but with a brown wash. I think it works to give more of a living appearance.

Performer (alt)
Performer (alt)

I thought the Performer should be in boldly colored. The blue makes her stand out from the rest of the crew, but the basing brings it together, at least a little.

Swamp Nurse
Swamp Nurse

I wanted the Nurse to be fully swamped up, so I went with greens. The fluid in the syringe didn’t really turn out like I wanted it to.

Updated October 2016 with improved images.

Deathwatch Dreadnought


I decided I wanted to take my Deathwatch to the Adepticon combat patrol event, which meant I needed a little bit of reinforcements. I had wanted to do the dreadnought from the strike force box for the Inquisition War, but didn’t have a chance before the campaign ended. Here was my excuse!

Deathwatch Dreadnought

The dreadnought model has always struck me as a little static, so I wanted to try to fix it. I figured tweaking the legs ought to do it. I also repositioned the toes to try to make it even more dynamic, but it didn’t really come through.

Deathwatch Dreadnought (arm detail)

Hopefully the parchment on the arm conveys a sense of motion. I had considered putting another ork getting punched out, but decided that one would be enough.

As I’ve been doing for the rest of the Deathwatch, this guy gets all the bling, from every angle.

Deathwatch Dreadnought (base detail)