Category Archives: Spin-o-matic

Team Yankee: M113 Mech Platoon

To round out my playable Team Yankee force I needed some infantry. Painting dudes at 15mm isn’t exactly my idea of fun, so I’m keeping it to a single platoon for now.

I waffled a great deal on what to do for basing, but ended up buying resin bases from Kerr and King. They make nice little evocative scenes, although there’s a bit more bubbles than I’d like.

Transports are non-optional in Team Yankee, so I needed a box of those, too. The box comes with resin dudes for mounting the Dragon missiles. To put off making a decision and/or maximizing flexibility, I magnetized them. It does mean the hatch is always open, but I can live with that. I also put a dude out another hatch to designate the lead track.

M113

Now I just need to put together some objectives, and maybe refurbish my first attempt at the tanks.

M113 (group shot)
M113 (group shot)

Team Yankee: M109

After battle tanks and anti-aircraft, it’s time for some long range artillery support.

M109 group
M109 group

These models are the first resin/metal that I dealt with from Battlefront. The solid blocks of resin are much heavier than the plastics. The metal is also far less flexible than most metal models I’ve worked with. I managed to snap one of the tracks in half trying to straighten it.

M109
M109

The laser-guided projectiles are really nice in game. What I didn’t realize is that you need a FIST observer to use them. Which I don’t have a model for. Without one, these guys are a little lackluster.

Team Yankee: M163 VADS

The first thing I read about Team Yankee was that without dedicated AA anything airborne would eat you alive. So getting some VADS was high on my list.

M163 VADS
M163 VADS

I considered doing the whole magnet thing to make room for the missile carriers, but ended up deciding against it.

A group of four is pretty effective, when it has range. I find myself lusting after the Soviet Gophers with their fancy 56″ range. Or more precisely, my Cobras hate them.

Team Yankee: M1 Abrams (round 2)

I bought and painted the US starter for Team Yankee at a launch event back in late 2015. Other than a demo game or two, I hadn’t really played. Then Mike, the event coordinator and general instigator at Endgame started making noises about an invitational six month campaign. I knew that was my excuse to build up an army.

M1 Abrams (round two)
M1 Abrams (round two)

I wasn’t really very happy with how the models turned out the first time. The camo looked very airbrushed. I barely did any weathering. The models themselves looked austere without any stowage. So for new models I started over.

I tried using poster tack for as masking for the camo. I bought some AK weathering enamels, and used sponge chipping with Secret Weapon rust acrylics. I ordered 15mm stowage from Skytrex and The Scene UK.

I’m not 100% satisfied. I had to patch up the camo in places where the masking got bumped between colors. The chipping is somewhat erratic. But I’m much happier than last time.

M1 Abrams (group)
M1 Abrams (group)