To round out my playable Team Yankee force I needed some infantry. Painting dudes at 15mm isn’t exactly my idea of fun, so I’m keeping it to a single platoon for now.
Mech Platoon (stairs)
Mech Platoon (leader)
Mech Platoon (clearing building)
Mech Platoon (dug in)
I waffled a great deal on what to do for basing, but ended up buying resin bases from Kerr and King. They make nice little evocative scenes, although there’s a bit more bubbles than I’d like.
Mech Platoon (dragon on the wall)
Mech Platoon (dragon, two story)
Mech Platoon (dragon, rubble)
Mech Platoon (dragon, corner)
Transports are non-optional in Team Yankee, so I needed a box of those, too. The box comes with resin dudes for mounting the Dragon missiles. To put off making a decision and/or maximizing flexibility, I magnetized them. It does mean the hatch is always open, but I can live with that. I also put a dude out another hatch to designate the lead track.
M113
Now I just need to put together some objectives, and maybe refurbish my first attempt at the tanks.
These models are the first resin/metal that I dealt with from Battlefront. The solid blocks of resin are much heavier than the plastics. The metal is also far less flexible than most metal models I’ve worked with. I managed to snap one of the tracks in half trying to straighten it.
M109
The laser-guided projectiles are really nice in game. What I didn’t realize is that you need a FIST observer to use them. Which I don’t have a model for. Without one, these guys are a little lackluster.
The first thing I read about Team Yankee was that without dedicated AA anything airborne would eat you alive. So getting some VADS was high on my list.
M163 VADS
I considered doing the whole magnet thing to make room for the missile carriers, but ended up deciding against it.
A group of four is pretty effective, when it has range. I find myself lusting after the Soviet Gophers with their fancy 56″ range. Or more precisely, my Cobras hate them.
I bought and painted the USstarter for Team Yankee at a launch event back in late 2015. Other than a demo game or two, I hadn’t really played. Then Mike, the event coordinator and general instigator at Endgame started making noises about an invitational six month campaign. I knew that was my excuse to build up an army.
M1 Abrams (round two)
I wasn’t really very happy with how the models turned out the first time. The camo looked very airbrushed. I barely did any weathering. The models themselves looked austere without any stowage. So for new models I started over.
I tried using poster tack for as masking for the camo. I bought some AK weathering enamels, and used sponge chipping with Secret Weapon rust acrylics. I ordered 15mm stowage from Skytrex and The Scene UK.
I’m not 100% satisfied. I had to patch up the camo in places where the masking got bumped between colors. The chipping is somewhat erratic. But I’m much happier than last time.