Category Archives: Malifaux

Adepticon Wrapup

I recently spent four days near Chicago attending Adepticon, a major miniatures con.  It was my first time there, and I had a blast.

Thursday

First up was registration.  I arrived at about 10 am on Thursday, which would have been after the main rush.  I had splurged and gotten the VIG badge, which gives you a tshirt and other fancy bits in the swag bag.  I ended up with starter boxes for Dropzone Commander, Wrath of Kings, and Hordes, plus a bunch of individual minis.

Some of the VIG swag
Some of the VIG swag

My first event was a seminar on building scenery.  Marcin Ignasiak, the instructor, did a nice job of corralling people through making a foamcore tower.  I have kind of a catch-22 situation with terrain.  I don’t have any, because I don’t play at home, because I don’t have terrain.  Maybe I can get myself out, or at least make some pieces to donate to a store.

My watchtower, slightly damaged on the flight home
My watchtower, slightly damaged on the flight home

I then had a little time to check out the vendor hall, redeem some vouchers from the swag bag, and learn about some of the games on display.  I got a demo in for Aetherium, which is a minis game with a Matrix/Tron setting with a very interesting mechanic around manipulating the board.

My first game event was Combat Patrol, a rapid fire collection of 400 point 40k games.  I brought my Deathwatch, which was chosen more around models I had painted than what I thought would be good at 400 points.  I ended up pretty low in the rankings, but had three fun games.

Friday

My main event for Friday was the 40k Friendly.  I brought my Dark Eldar for this, which I only had one game in with the not-so-new codex.  They split us up into teams of about 15 players, and it had a camping theme, complete with merit badges.  During the breaks, I helped win the pie eating contest for Team Pink.  This was another fun three games, although my Reaper got its gun blown off all three games, and managed to immobilize itself between table quarters, making it completely useless.  I brought a bunch of small Reaver units, which were awesome.  I miss my drive-by attacks, but D6 S6 Rending hits on the charge are pretty nice.

Friendly sash and merit badges
Friendly sash and merit badges

I had a bit of time, so I learned a bit about Wreck Age, a post-apoc skirmish game.  I also demoed Broken Contract, a skirmish game which pits exploited miners against The Man (reminds me of Red Faction).  It just launched a Kickstarter for its miniature starter set.

In the evening, I went to a seminar on green stuff.  It was a nice introduction to actually sculpting.  Joe Orteza, the instructor, was clearly experienced at giving the class.  My one criticism would be that he would sometimes work on your piece without being entirely clear on what he was doing.  I’m hoping to put these new skills (and tools) to work.

Green stuff, plus some tools
Green stuff, plus some tools

Saturday morning I ran into Matt Stanley of Nova Open fame.  Once I said I was playing Malifaux, he went into sales mode.  Sadly, flying to just one game con this year is already pushing it a bit.

The main event of the day was the Masters of Malifaux.  I played Neverborn, and played all three of my masters across five rounds (Lynch once, and Lilith and Zoraida twice each).  I lost the first three rounds, although not by much.  The highlight for the first set was in game three, with Breakthrough and Deliver a Message in the pool.  I managed to Leap a Silurid to deliver to Seamus early in the game.  At the end of the game, there were a bunch of dudes converging on Zoraida.  I decided to Animal Shape her 15″ out of the way.  My opponent saw an opportunity.  He managed to walk Sybelle out of engagement with a Silurid to get close to Zoraida.  He then Called a Belle from across the board, who activated to Deliver a Message right back to me.  Even though it cost me the game, it was well played and exciting to see.

Game four I managed to pull out a win with Lilith vs Rasputina.  I threw Lilith into the fray, which got her killed.  She did manage to keep my opponent’s crew bottled up in a corner, though.  I had Waldgeists holding both Stash markers all game, and other models running around accomplishing schemes.

Game five started out rough.  I was so fried from playing all day that I could barely put a crew together and didn’t end up having a good idea how I wanted it to work.  It was my Zoraida vs Lilith.  He brought the twins, who messed up my left flank, while the rest of his crew advanced up the middle.  On my right flank, however, I was able to send a Silurid forward to get Breakthrough and Power Ritual scheme markers down.  The Performer ended up being the MVP of the game.  She pulled off the pseudo-Expunge trick pretty well with the Voodoo Doll and Nurse.  She also used her Siren Call to pull models into and out of position, foiling plans.  In the end, we managed a 5-5 draw.

All in all, a really fun set of games, although five rounds is rough.  Surprising enough. the 105 minute round time worked pretty well.  I finished all games except one.

I then had just enough time to shove some food in before heading into my final seminar, Blood, Pus, and Guts with Michelle Blastenbrei.  This class was largely showing a few techniques and materials, then a chance to play.  I was pretty worn out from Malifaux all day, so wasn’t able to get as much out of it as I would have liked.  I also managed to forget the handout in the room.

Playing with Blood
Playing with Blood

Sunday

I had signed up to do the Malifaux Story Encounter on Sunday, but I wasn’t feeling it.  My schedule had been full enough, and the Masters the day before long enough, that I wasn’t really interested in another full day event.  Instead, I spent more time in the vendor hall and attended the Crystal Brush awards ceremony, plus I actually ate lunch outside the convention center.  I got a demo for Dropzone Commander.  The apparent focus on mobility is very interesting, plus I have a army starter box now.  I also got a Wild West Exodus demo, although it didn’t grab me.  I think the demo may have glossed over enough of the details that it was hard to get a real flavor for the game.  Wreck Age and Deep Wars both look interesting, but I didn’t get a chance to demo them.  ModCube is working on customizable counters in a cube, which seems interesting for damage markers and the like.

I ran into the Swag Wagon just before I was about to head out, and got handed a $25 voucher for one of the vendors, Toledo Game Room.  They had a ton of new and used minis for sale. I considered getting some beat up vehicles to use for terrain, but in the end decided on Malifaux and got a shiny new The Kin Ophelia box.

Lessons

I scheduled myself for too much.  I wasn’t completely exhausted, but I ended up being happier skipping my Sunday event.  Even still, I didn’t get a chance to demo everything I wanted to.

Part of why I didn’t feel like the second day of Malifaux is that I didn’t feel like playing Neverborn again, even though the different masters mix it up.  So I should pick up another faction.  As luck would have it, I already have the Somer box and the Nightmare Whiskey Golem, since I’m a sucker for limited editions.  Combined with the Ophelia box, I should be in business.

I didn’t take enough notes or pictures.  I had a bunch of great games, but I can’t tell you too much about them, or even the names of most of my opponents.

By the time I decided to go (which was well before actual registration), the actual con hotel was sold out, and I ended up at the Embassy Suites a short walk away.  It was okay, but it meant I was hauling stuff back and forth, and didn’t really have an easy way to ditch my stuff and go be social or whatever.

I kind of wish I had opened my wallet a bit more in the vendor hall.  I resisted buying a bunch of things for a bunch of good reasons (how am I going to get it on the plane, con discounts aren’t any good if you don’t actually use the item, you can always buy it later from the FLGS or mail order if needed, plus do I really have time for another game?).  Still, I kind of regret not picking up the Aetherium base game.  Or some terrain from Tri-City Laser, which had some really neat stuff.  Or maybe something from Forge World.

All in all, I had a great time, and hope to go again next year.

ToMB2: Month Two Complete


I actually got these models all done over two weeks ago, well before I left for Adepticon. I haven’t had a chance to take pictures until now, however. I’ve gotten a couple of games in, but I’ll talk about that in a future post.

I like the Waldgeist models because they each take a different approach on how to make a tree look humanoid. That gives them each personality, while still so clearly being the same unit. I used a flesh fine for the lighter colored wood, but with a brown wash. I think it works to give more of a living appearance.

Performer (alt)
Performer (alt)

I thought the Performer should be in boldly colored. The blue makes her stand out from the rest of the crew, but the basing brings it together, at least a little.

Swamp Nurse
Swamp Nurse

I wanted the Nurse to be fully swamped up, so I went with greens. The fluid in the syringe didn’t really turn out like I wanted it to.

Updated October 2016 with improved images.

ToMB2: Month Two Plans

I’m playing Malifaux at Adepticon, so I’m eager to get started on models for month two. From my first game with Zoraida, I saw a few gaps:

  • Not enough Swampfiends
  • Not enough Voodoo Doll tricks
  • Not enough skill (sadly, can’t just buy that..)
Month Two Commitments Ready to Prime
Month Two Commitments Ready to Prime

For Swampfiends, Waldgeists are the obvious answer. They’ll help give more Bad Juju entry points, and can hold a ton of ground with a 4″ engagement range.

For the Voodoo Doll, I think a Nurse would make a nice addition. She can be hired thanks to Zoraida’s Enthrall ability, and can hand out a ton of conditions through the Voodoo Doll. Her base attack hands out +4 Poison. Plus, Take Your Meds is a toolbox: it can give Paralyze while healing the Doll, or restrict actions enough to practically be Paralyzed.

Finally, I want to add a Performer into the mix. She’s can Interact while engaged through Don’t Mind Me, and can discard enemy scheme markers at range with Seduction. Finally, her Sip of Wine trigger on Siren Call can combo the Nurse’s and Zoraida’s Poison on the Hem target to do a bunch of damage at once.

As for accounting, I’m going to steal an idea from Rathnard and pretend I’m selling extra models for 2/3 the purchase price. I’m actually using the limited edition Performer from Wyrd’s Black Friday sale, but I’ll use the pricing for the metal one. It puts me $2.50 in the hole for month two. Maybe I’m just trying to justify it, but I’m going to do these models ahead of Adepticon one way or another. I might as well get credit for it.

Remaining from last month $10.00
New for month 2 $22.50
Total Available $32.50
Waldgeist
(LGS sold for less than MSRP for some reason)
−$18.00
Nurses −$15.00
Sell extra Nurse
($7.50 * 2/3)
$5.00
Performer & Mannequin
(from Miniature Market)
−$10.50
Sell extra Mannequin
($5.25 * 2/3)
$3.50
Remaining balance −$2.50

ToMB2: First game with Zoraida

I got in my first game with Zoraida last week at the FLGS. This was also my first game against my opponent, who goes by Yoritomo Jiriki on various forums. I had to cheat the ToMB rules a bit, since it was nominally a league game at 50ss.

  • Close deployment
  • Reckoning
  • A Line in the Sand, Outflank, Bodyguard, Breakthrough, and Make Them Suffer

My crew:

  • Zoraida with Crystal Ball and Hex Bag
  • Bad Juju with Eternal Fiend and Fears Given Form
  • 3x Silurids
  • Terror Tot
  • Depleted
  • Doppelganger

The Terror Tot, Depleted, and Doppelganger are all outside of the ToMB format, but I needed to get to 50ss somehow.

His crew (roughly):

  • Von Schill with Shirt Comes Off
  • Steamtrunk
  • Taelor
  • Lazerus
  • Librarian
  • Hodgepodge Effigy
  • Sue

I took Bodyguard and declared Breakthrough. My opponent did not declare any schemes.

Deployment
Deployment

My thinking was to use the Silurids and Tots for Breakthrough scheme markers, and Eternal Fiend on Bad Juju ought to make Bodyguard reasonable. Hopefully, the Depleted would help to tarpit somebody, while being a bit difficult to take down for Make Them Suffer or Reckoning. I failed to consider what I would do with the Doppelganger.

Bad Juju about to get smacked
Bad Juju about to get smacked

First turn, two of my Silurids and a Tot ran up the flanks to put down Breakthrough markers.  Zoraida summoned a Voodoo Doll who Hemed the Steamtrunk, and loaded it up with Poison.  Most of the rest kind of bunched up in the middle, and my other Silurid got murdered.

Bad Juju ended up charging into a furball in the middle of the board.  He did some damage, but as much as I wanted.

Turn two, things started really going badly for me.  My opponent first killed a Silurid, revealing Make Them Suffer, then took down Bad Juju.  That left only a final Silurid and Zoraida as possible targets to bring Bad Juju back.  I over-focussed on the Hemmed Steamtrunk, and took it down.  On the plus side, I got a lot of Breakthrough markers down.

Turn three, I brought my final Silurid into combat.  I wanted it to die, just to get Bad Juju back out.  My opponent obliged, but managed to Paralyze Bad Juju with Von Schill’s shirt before he could activate.  Zoraida summoned another Voodoo Doll, but failed to Hem anything.

Through turns four and five, my opponent just took my crew apart piece by piece.  In the end, all I had was Zoraida.  At least he was unable to remove enough scheme markers to deny me Breakthrough.

The game ended with a solid loss, 3 to 5+.  There was some uncertainty as to how many Make Them Suffer points my opponent had achieved, but he definitely had a good win.

I made a number of serious mistakes in this game:

  • I took a Doppelganger without any real plan for her.  That’s 7 stones that weren’t put to use.
  • I had too many scheme runners for my schemes
  • I didn’t have enough Swampfiends to keep Bad Juju going
  • I got excited about the Voodoo Doll, but didn’t consider carefully enough what to use it on.  Furthermore, when I was in a bad position, I stuck with it and essentially wasted my AP rather than moving to a new one.
  • In this strategy and scheme pool, I really should have taken another heavy hitter, and fewer little guys.

Hopefully I can keep these lessons in mind next time!