Overlord and First is the character pack for the Super Mutants in the Institute wave.
Fist gets a rad minigun covered in barbed wire. Don’t mess with him.
Overlord also gets a heavy weapon, this time a gatling laser.
Overlord and First is the character pack for the Super Mutants in the Institute wave.
Fist gets a rad minigun covered in barbed wire. Don’t mess with him.
Overlord also gets a heavy weapon, this time a gatling laser.
The Intitute wave brought with it boosters for the original three factions. The Skirmishers are the minions for the Super Mutants, bringing a slightly tougher and melee focused model.
I’m still not super happy with my super mutant skin, but the rusty cobbled-together armor is always fun.
For variety, I used GW Plaguebearer contrast paint on this model’s skin. It’s a very yellow green. It works as a splash model, but I’m glad I’m not doing a full mutie force in it.
The Behemoth is a supersized super mutant. He’s big enough to use a fire hydrant as a club and use a grocery cart as a backpack.
Unlike all the rest of the Fallout line, the Behemoth didn’t come with pegs on the feet and matching holes in the included scenic base. You better believe I pinned this monster.
As he should, this guy really towered above even the already large regular super mutants. I’m looking forward to getting a chance to paint the other Fallout giants.
Hammer is the character expansion for the Super Mutants from the first wave. He comes with a mutant hound, which unfortunately is one of the same sculpts from the two-player starter and the faction box. I left the hound in the stash.
I had a lot of fun weathering the armor, with lots of rust and verdigris. His shirt is pretty clean, which helps to keep him from turning into pile of brown.