Category Archives: Blitz Bowl

Blitz Bowl: Halflings

The Halfling Blood Bowl team is a bit unusual for Blitz Bowl. First, there’s only one ball and coin sprue, which means you can’t just split it down the middle like most of them.

Second, there’s only one model marked as a runner per sprue, and four hopefuls. Glove guy here looks kind of runner-y, so he got the spot.

On the plus side, there are lots of alternate parts, so you can customize your team a good bit without needing to be clever.

Halfling Hefty

Plus, sausage decals.

For this round, I put the freestanding balls on 20mm bases. It makes them easier to handle.

Halfling team

Blitz Bowl Beast Mode

My daughter and I were getting set up for a game of Blitz Bowl, when my younger son said he wanted to play, specifically with the Ambull from Blackstone Fortress. So we whipped up some rules to add him as a third player.

Start of game: Deploy one Borewyrm, scattered from the trap door.

After each coach’s turn, the Ambull/Borewyrm gets an activation. As a Borewyrm, roll a D6. On a 6+, grow into the Ambull. On subsequent Borewyrm activations, grow as a 5+, 4+, and so on.

If still a Borewyrm, you can move 3 squares, regardless of other models, but must end the move in their own square. Similarly, other models can move ignoring the Borewyrm, but must not end in the same square.

If transforming into the Ambull, select a 2×2 square to expand into, pushing any models or balls in the area outward. Then, make up to two square move, including next to an opponent if desired. Finally, the Ambull can take a block action against an adjacent model. The Ambull always counts as assisted, and can reroll the block dice.

If the Ambull injures a model, it carries it off, and a new Borewyrm is spawned on the trap door. If not, the Ambull can move and block again on its next activation.

The Ambull can be attacked as usual, and has a 2+ armor save (though this never came up). The Borewyrm cannot be attacked.

This mode, while far from competitive, was quite effective at keeping both kids engaged. The Borewyrm would stalk a model until popping into the Ambull and eating somebody. The turns were short and simple enough it didn’t bog things down even though it happened after every player turn. Plus, I got focused on, giving me a handicap and making the game more fun for everybody.

The Ambull’s target rarely made its armor save (Wood Elves and Skaven), so the Ambull didn’t stay on the board for very long. It might need some tweaks to keep from blocking up the board for higher armored players.

Blitz Bowl: Dwarves

The dwarves are the new half of the season 2 Blitz Bowl box (repeated humans being the disappointing other half)

Trollslayer

The sprue in the Blitz Bowl box is a push fit variant on the existing standalone box. It still has a variant for the Trollslayer, though.

Dwarf Blitzer

I thought the Blitzer had a senior quality to him, so he gets gray hair to reflect it.

Dwarf Runner

I really focused on transitions and gradation on the armor plates for this team. I quite like the results.

As I’ve done before, the Linemen all get matching hair that’s different from the rest of the team.

I think the dwarves may be my favorite Blitz Bowl team to date, in terms of how they turned out.

Dwarf team

Blitz Bowl: Lizardmen

I let the kids each choose a Blood Bowl team to split with me, so we’d each paint up a team. Max chose Lizardmen. Here’s my side of it.

Chameleon Skink

These models are mostly painted with GW Contrast paints. It works especially well with the deep crevices of the scaly parts of the lizardmen.

The saurus blockers are big. Especially when put next to the little skinks.

The skinks get big happy eyes, like the Relicblade gilblin fishers.

Lizardman team