Category Archives: Age of Sigmar

Age of Sigmar: Soulsnare Shackles

What fun is a wizard if you can’t animate chains out of the ground? I asked myself that very question, and answered with “not fun enough!” Thus, Soulsnare Shackles.

Soulsnare Shackles
Soulsnare Shackles

They’re quite simple models, although I certainly appreciate that they’re three distinct sculpts. To break it up, I added some rust colors. I’m not sure it sells as rust, but at least it brings in a bit of color.

Fyreslayers: Vulkite Berzerkers

After a pile of heroes, all that’s left in the Start Collecting box is a unit of 10 Vulkite Berzerkers, the Fyreslayers battleline basic troops.

There are a couple of weapon options: twin axes, axe and shield, and pick and shield. I decided to start out with the twin axes. They’re nice dynamic poses, but unfortunately take a bunch of space in the case. I intend to build at least two units of these guys, so I’ll probably go with pick and shield for the other one. Annoyingly (for a mostly small-model count gamer) the Vulkites have a special rule where they get more resilient the larger the unit. So there are probably lots of these dudes in my future.

Unlike the heroes, the infantry just get a few small slate chips on the bases, with Astrogranite Debris filling in the rest.


Vulkite Berzerkers (group)

Fyreslayers: Runesmiter

Rounding out the Start Collecting heroes is the Runesmiter.


Like the Runeson, I decided to skip magnetizing the mount point for putting the Runesmiter on a Magmadroth.

All my Fyreslayer heroes are getting slate platforms to stand on. Regular infantry will get a few chips, so this helps to make the heroes stand out a bit.

Each of the heroes has also gotten their own mohawk pattern. The Runefather was all pale, the Runeson got stripes. The Runesmiter gets a fade. Regular infantry will get simpler styles.