The Grimwrath Berzerker gets the same slate chip base as other characters to give him a bit of separation from the rank and file dwarves that he may be hanging out with. I wasn’t feeling very adventurous with the hair, so the rest of the paint scheme is pretty pedestrian.
In game I love this guy. He gets to attack twice if he kills enough and rolls well enough the first time. The only problem is that he tends to clear the models around him, so I have a hard time consolidating into more enemies.
After a pile of heroes, all that’s left in the Start Collecting box is a unit of 10 Vulkite Berzerkers, the Fyreslayers battleline basic troops.
There are a couple of weapon options: twin axes, axe and shield, and pick and shield. I decided to start out with the twin axes. They’re nice dynamic poses, but unfortunately take a bunch of space in the case. I intend to build at least two units of these guys, so I’ll probably go with pick and shield for the other one. Annoyingly (for a mostly small-model count gamer) the Vulkites have a special rule where they get more resilient the larger the unit. So there are probably lots of these dudes in my future.
Unlike the heroes, the infantry just get a few small slate chips on the bases, with Astrogranite Debris filling in the rest.