As we’ve wrapped up the main campaign in Blackstone Fortress, it was time for expansions. I was late to the party, so they’re hard to find. But with some diligence, I’ve been able to find a few of them at retail prices. First up is the Ambull from the Dreaded Ambull.
The Ambull is larger than any of the models in the main Blackstone Fortress box. It has some neat rules, too. Other enemies will attack the Ambull, and vice versa. That gives some new opportunities to play the board against itself.
Even though Blackstone Fortress is a scifi game, the Ambull isn’t especially scifi. It would work just as well as a deep cave dweller in a fantasy setting. I’ve already talked about how I’ve used the model as a wildcard in Blitz Bowl. It’s nice to get some versatility.
The Beastmen are the last of the Blackstone Fortress core box models to be featured. This one has four models, with a couple of different components to mix and match.
That allows for all four to be distinct.
Like the Traitor Guard, I did these with distinct color groups. In practice, it hasn’t been a problem to tell the different between hostile groups, but it’s still useful.
In game, the beastmen occupy a strange space. They’re in small numbers, and not much harder to kill than the guard. They don’t hit repeatedly like the ur-ghuls, and don’t ignore defense like the negavolts. I don’t end up fearing them.
Next up in the collection of Blackstone Fortress baddies is the rogue psykers.
Two of these guys come in the kit. Even though they both come from a duplicate sprue, there’s a different upper body piece. That really helps distinguish these characterful poses.
I wet blended some reds on the head, to try to show the psychic energy collecting within.
The Negavolt Cultists are my most feared enemy in Blackstone Fortress. Not only does their attack ignore defense rolls, they get their own that gets better in groups.
The spindly headpiece really wants to get stuck and break off in the foam, but I’ve thwarted it so far.