These rovers are faction neutral additions to Lunar. They’re a nice set of very different looking rovers. There’s something about the oxygen rover that strikes me as cute. Beep, beep!
These rovers are faction neutral additions to Lunar. They’re a nice set of very different looking rovers. There’s something about the oxygen rover that strikes me as cute. Beep, beep!
The Lunar preorder came with Kickstarter-style stretch goals. Some were paid expansions. These legends were a free unlock.
I was worried about the flag. While nobody would mistake it for the real thing, it works well enough at a distance.
I decided that the freelancers might produce their own suits, but with pieces scavenged from whatever they could find. So the backpack matches my American paint scheme.
The Americans get a bonus model in the form of this rover. Look out, it might try to trip you.
Slicing open a suit seems nastier than a simple stab wound. A puncture can be held shut much more easily than a long cut. Don’t mess with Mishkin.
I put different colored stripes on all the models to help distinguish them on the roster. Since I went with a very similar white/grey for the suit body for the Chinese, I decided to use more variety on the colors. Instead of a stripe, they get shoulders.
The other half of the Lunar starter box is these USSR cosmonauts. The weapon arms are interchangeable between factions, which is pretty handy.
I tried to give a mix of military arms, mining equipment, and improvised weapons.
Lunar is another game put out by Black Site Studios, which is really on a roll for publishing skirmish games. It’s set For All Mankind-like alternate history where there’s a military buildup on the moon. I couldn’t help myself and signed up for the preorder.
The models come with a ton of weapon options. That nice and allows for a bunch of customizability. But it also means analysis paralysis, especially when you haven’t played it yet. I decided to just go for a variety.