Underworlds has board game-styled boards, which is nice for quick setup, but far flatter than I’m used to. Fortunately, starting with Underworlds, GW has released plastic terrain kits with pieces for each of boards’ special hexes.
For blocked hexes, it’s very useful to have the terrain as truly blocked. For some of the hazardous hexes (the tentacle pit of doom), the piece is flat enough for a model to stand on. For others, you’ll need to move the marker off the hex. That makes them somewhat less useful and immersion-breaking. Ahh, well, it’s better than nothing.
I bought these markers from Secret Weapon, although I guess they’re no longer stocking them. The main reason was to act as dungeon dressing for Relicblade, but they’re generally useful for any fantasy setting.
Malice Campsite
The first set is this campsite. I especially like the eggs and sausage in the fry pan.
Malice Dropped Items
Next is this set of dropped weapons and packs. Would be useful for a relic.
Malice Treasure
Finally this group of treasure. I appreciate that each piece is unique.
These two blisters from TTCombat expand my selection of post-apoc scatter terrain.
TTCombat Furniture
These pieces let me explore a couple of new-to-me techniques. I’ve long used (on these and other pieces) sponge chipping for rust. On the couches I used a sponge for dirt.
TTCombat Vending Machines
I also used AK weathering pencils, especially for rain streaks. It ended up almost invisible, but adds a hard-to-define authenticity to the terrain.
Along with Wreck Age models and terrain, I picked up some post-apoc terrain from Crooked Dice, the makers of 7TV, at Adepticon.
It’s a nice mix of fairly generic signage, although I wish I had picked up some walls to go with the gate. Maybe next year.
The pieces themselves are nicely detailed resin. All the signs came with a variety of different signs to put on the post.
Painting post-apoc terrain is a ton of fun, since the messier it looks the better. The only risk is letting things get too dark, like the lettering on the gate.