More Shatterpoint terrain, this time the buildings from the Take Cover terrain set.
More Shatterpoint terrain, this time the buildings from the Take Cover terrain set.
No miniatures game is complete without terrain. Shatterpoint has its particular flavor, with lots of gantries between buildings.
The gantries are quite nice, as they have a few subtle pegs that help keep them together.
I dirtied them up with oil washes, which make for nice streaks. To add some extra spice, I added graffiti decals and propaganda posters from a variety of scifi franchises. The posters are just printed out on regular paper, glued on, and then smudged with foam swabs with oil paints leftover from the cleaning up the oil wash.
My hope is that these can work for Shatterpoint, but wouldn’t be out of place in any other scifi or even near-modern game.
Every game needs terrain. Shatterpoint has some specific ideas about it, and comes with a good amount in the box, but there are also a couple of separate terrain kits. These rocks are from the Take Cover kit.
It includes a pair of large rocks, and a pair of much smaller rocks. They are identical, as the sprue is repeated.
I tried to paint them in a fairly neutral way, so it could belong on a lot of different types of boards; a forest, a desert, a city, etc.
Crisis Protocol has a bunch of nicely themed terrain sets. Some of them are a little bit big for playability, but do a lot of work to sell the setting. The Quinjet is one such example.
My buddy very generously gave me this set for Christmas. I quickly got it painted for play, though it’s taken a while to get it posted here.
The main color is a Turbo Dork colorshift, which helps to give large flat surfaces some variation. I also drybrushed on the edges to bring out the shape.
I wish I had the foresight to weight down the nose. There is a lot more model behind the landing gear than in front of it. The bit of ground keeps it balanced, but it would be nice to let it stand freely.