This character pack for the Institute adds three new named characters, including named versions of the Courser and a Gen 2 Synth.
A-2018
A-2018 presents almost the worst of all possible colors; black and white. I used my standard Reaper Blue Liner for the black, mixing in some white and pale blue for the highlights.
Kellogg
Kellogg has a rad cyber arm, though the limits of casting (and my paint) render it somewhat less rad.
Z2-47
I wish Z2-47 was more distinct from the other courser sculpts. If you put him next to the courser in the faction core box you’d be hard pressed to tell which one was the named character.
The Institute are the boogeyman of the wasteland in Fallout 4. Now they can do the same on the tabletop.
Gen 1 Synths
The Institute has an army of synths, humanoid robots with varying amounts of human appearance and personality. Gen 1 are the weakest, essentially acting like zombies.
Gen 2 Synths
Gen 2 are still unlikely to pass as human, but are closer. Both of these specimens have seen better days.
Courser
The Courser is a gen 3, a terminator sent out to take care of rogue elements. They have stealth and teleportation. What fun!
Institute Scientist
The Scientist is an actual human. At least probably. Protect them as they go about doing sciency things.
These turrets skirt the line between terrain and regular models.
Laser turret (brown)
The pack comes with a pair of laser and a pair of machine gun turrets. The laser turrets don’t do much for me, but the machine gun ones are just so cute.
Laser turret (green)
Unfortunately the pairs are identical, including the scenic base. The machine gun ones have a ton of shell casings. Although that’s appropriate, it makes it harder to swap them. Fortunately, the tripods are equilateral triangles, so you can easily rotate to add a bit of variety.
Machine gun turret (brown)
The tripods and bodies are separate pieces, with a peg. I drilled them out and put in magnets, so they can be rotated.
The other warband from the original Shadespire box is Garrek’s Reavers.
Arnulf
I went with a variety of skin tones for these half-naked men. Arnulf is GW Contrast Darkoath Flesh, which is one of the thin style of contrast paints.
Blooded Saek
Blooded Saek is based on the Reaper Tanned Skins, my most standard of tones.
Garrek Gorebeard
Garrek Gorebeard (a GW character name if I ever heard one) is Reaper Fair Skin, because why not have a pasty white leader?
Karsus the Chained
Karsus and Targor are repeats, so there’s at least some consistency across the warband.
Targor
The hair is Secret Weapon rubbers, which ends up as a greenish gray. I like using them for grays that have some color to them, when I’m tired of the blues in Reaper Blue Liner.