If there’s one thing any Age of Sigmar army needs, it’s more Battleline troops. For the second unit of Vulkites I went with the other main weapon choice, warpicks and shields.
The karl’s hair got a white fringe to help him stand out from his battle brothers.
Otherwise these models got the same treatment as the rest of my Fyreslayers. The weapons should be enough to distinguish them from the other units.
At some point I’ll need to add more models to the unit. Vulkites really want to be mobbed up for the improved save. But for now, ten will have to do.
The Hearthguard Berzerkers are the elite version of the Vulkite Berzerkers. They’re tougher in smaller numbers than an equal number of Vulkites if a hero is nearby. I chose to give mine the poleaxes for some mortal wound action.
Ten models seems to be the sweet spot for a smaller unit size. Any bigger and the points discount for the full 30 models starts to look tempting. Smaller and they won’t live long enough to be effective.
Paintwise they’re very similar to the Vulkites. I let the poleaxes be the distinguishing characteristic, rather than via the paint scheme.
Back to the basic building blocks of a Fyreslayers army, here’s another set of Vulkite Berzerkers with twin axes. They can either be played as a separate group or as part of a larger mob.
The army construction rules actually say that you can have as many horns as you like. One out of ten still feels reasonable.
This set is pretty much the same as the first batch. Gotta crank ’em out.
A big downside to the Fyreslayers is the lack of choices for units. Also, that they’re not sky pirates. Splashing in some Kharadron Overlord allies solves both problems.
As these guys are steampunk, there’s obviously a lot of metal. But I also pulled in the reds and greens so they belong with the Fyreslayers.