Hammer is the character expansion for the Super Mutants from the first wave. He comes with a mutant hound, which unfortunately is one of the same sculpts from the two-player starter and the faction box. I left the hound in the stash.
I had a lot of fun weathering the armor, with lots of rust and verdigris. His shirt is pretty clean, which helps to keep him from turning into pile of brown.
I have vague ideas about playing Fallout single player, coop, or just with a bunch of NPCs on the board. That gives me an excuse to paint (and buy) everything. The main starter box gives a start for the super mutants. Here are a few more.
Like in the two-player starter, the Brute’s hammer was a bit bent. I was able to mostly reshape this resin model with heat. I didn’t end up needing to replace the shaft entirely like the PVC starter box model.
The Master is the one unique guy in the box, at least according to the stat cards. He has a nice hat.
Disappointingly, these are the same sculpts, down to the base, as in the two-player starter. I went with a different paint scheme so they can be used as Fiends. Or just to be different.
The box comes with three generic “Super Mutants”. I decided to keep one in reserve for future conversions.
When I decided to give Underworlds a try, I went around to get what discontinued Shadespire warbands I could find without markup. Many of the first season warbands are highly usable as general fantasy models. Case in point, the skeletal Sepuchral Guard.
I went a little further weathering armor, using Secret Weapon’s verdigris and rust paints. The green on the armor contrasts nicely with the red cloak.
The bones is GW Contrast Skeleton Horde over a zenithal white primer, with some extra highlights.
I experimented using a Vallejo Buff under the Skeleton Horde on the Harvester. It’s far too yellow for my taste, but not enough to paint over it.
In game, these guys thing seems to be getting re-summoned. In fact, that’s how they Inspire. They don’t have as much mobility as the Nightvault high model count undead, the Nighthaunts.
Underworlds has board game-styled boards, which is nice for quick setup, but far flatter than I’m used to. Fortunately, starting with Underworlds, GW has released plastic terrain kits with pieces for each of boards’ special hexes.
For blocked hexes, it’s very useful to have the terrain as truly blocked. For some of the hazardous hexes (the tentacle pit of doom), the piece is flat enough for a model to stand on. For others, you’ll need to move the marker off the hex. That makes them somewhat less useful and immersion-breaking. Ahh, well, it’s better than nothing.