I don’t love the rules for the Runemaster, but I do dig the model. Plus, there are few enough non-character options for the Fyreslayers that I feel I need to load up on the characters.
The Runemaster gets the same slate chip base treatment of the other characters. It makes him pretty tall, but it helps him to stand out from the other infantry.
His hair also helps. The Runemaster felt like an elder, so he gets the obvious white hair to match.
If there’s one thing any Age of Sigmar army needs, it’s more Battleline troops. For the second unit of Vulkites I went with the other main weapon choice, warpicks and shields.
The karl’s hair got a white fringe to help him stand out from his battle brothers.
Otherwise these models got the same treatment as the rest of my Fyreslayers. The weapons should be enough to distinguish them from the other units.
At some point I’ll need to add more models to the unit. Vulkites really want to be mobbed up for the improved save. But for now, ten will have to do.
The Hearthguard Berzerkers are the elite version of the Vulkite Berzerkers. They’re tougher in smaller numbers than an equal number of Vulkites if a hero is nearby. I chose to give mine the poleaxes for some mortal wound action.
Ten models seems to be the sweet spot for a smaller unit size. Any bigger and the points discount for the full 30 models starts to look tempting. Smaller and they won’t live long enough to be effective.
Paintwise they’re very similar to the Vulkites. I let the poleaxes be the distinguishing characteristic, rather than via the paint scheme.
Back to the basic building blocks of a Fyreslayers army, here’s another set of Vulkite Berzerkers with twin axes. They can either be played as a separate group or as part of a larger mob.
The army construction rules actually say that you can have as many horns as you like. One out of ten still feels reasonable.
This set is pretty much the same as the first batch. Gotta crank ’em out.