Genestealer Cults: Acolyte Hybrids

Acolyte Hybrids make up the last of my initial Genestealer Cult Kill Team.

I got a bunch of extra cutter bits off eBay in support of maximum special weapons. I didn’t notice until later that the three arms are split between a bonus left and right arm, so the torsos don’t always quite match. Oh well.

Unlike the most of my other Genestealer Cults models, I decided to magnetize the arms on these guys. I don’t have many extra Acolyte bodies, so the flexibility seemed worthwhile.

Genestealer Cults: Purestrain Genestealers

What a Genestealer Cult without some Genestealers?

Genestealer (cthulhu head)
Genestealer (cthulhu head)

The Kill Team list building rules seem to encourage diversity in the Genestealers. You can take Scything Talons for free, along with Rending Claws. Then you can split your attacks between them.

Genestealer (flesh hooks)
Genestealer (flesh hooks)

You can also take one model with Flesh Hooks and one with an Acid Maw for free, giving further options. Sure, I’ll take free options.

Genestealer (acid maw)
Genestealer (acid maw)

I gave the acid gland the same orange as the hazard suits on the Neophytes. It doesn’t totally make sense that the organic components would match a jumpsuit, but it helps give them a unified look so I’ll take it.

Genestealer Cults: Neophyte Hybrids

My friend Sean got excited about Kill Team, and I decided to join him. Even though I wasn’t playing 40k when Genestealer Cults came out, I’ve been tempted by them from afar. The small model count of Kill Team makes it relatively easy to start something new, so here we are.

Flamers autohit in Kill Team, so I wanted to take two of them. The kit only comes with a single, so I mashed a second one from the bit box. The leader’s arms are magnetized to swap the loadout, but I decided not to bother for the shotguns. After all, I’ve got another five guys on sprue.

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