Category Archives: Bayou

Malifaux: Piglets

I picked up these models on something of a whim from Monkey Sword Games, after getting a flier at Califaux.  I figured since Lenny can summon Piglets, I should have some.  I painted them up quick in between other projects.

Piglet (open mouth)
Piglet (open mouth)

I tried for a bit more of a wet blending technique with these guys. It didn’t turn out entirely smooth, and in some places there are tide marks.  More practice is needed.  As usual, looking at them at the tabletop hides a lot of these flaws.

Piglet (sitting)
Piglet (sitting)

The feet provided much too small of a contact point for pinning, so they’ve just got CA glue holding them onto the base.  I tried to get at least one foot on the wood planks, which seems to hold better than the textured parts.

Piglet (closed mouth)
Piglet (closed mouth)

Malifaux: Somer crew

I had talked myself into buying this box a long time ago for Johana many months ago, which is part of what sent me on a path towards Gremlins.  Now they’re painted up and ready to go.

Somer Teeth Jones
Somer Teeth Jones

I struggled with gaps on Somer, and am not entirely happy with the results.  The skin is pretty nice, though.

The Skeeters are way too big for their bases.  I decided to put them in flight.  The stands are just some 1/8″ acrylic rod, with magnets to make them easier to transport.  In game you can summon more, so my compulsive nature demands I have enough models.  I’m assured it’ll never happen, though, so I probably won’t actually do anything about it.


I’m really happy with how Lenny turned out.  His skin tone is really rich, and his eyes stand out nicely.

The Bayou Gremlins all have interesting, distinctive poses, which is really fun.  I’m not sure how to keep it up for more models for summoning Somer.  Maybe some conversions are in my future.

Bayou Gremlin (limited edition)
Bayou Gremlin (limited edition)

I also got the limited edition Bayou Gremlin from the Black Friday sale, so I have a little more variety.

Updated October 2016 with improved images.

ToMB2: Month Four Complete

Last month I painted up the Ophelia box, and even with a discount ended up in the hole. This being the final month of this round of Tale of Malifaux Bloggers, I figured I really ought to behave and stay on budget. Fortunately, the obvious expansion fits.

Remaining from last month -$5.00
New for month 3 $22.50
Total Available $17.50
Slop Haulers -$16.00
Remaining balance $1.50

Annoyingly, I snapped off a leg when putting one model on the base. I was so mad I just slapped some CA on it, without even trying to get it to line up right. Maybe some day I’ll revisit it.

With the Haulers I have enough models to do a pure Gremlins 50 stone list, with Ophelia at the helm. I’ve gotten one game in and had a blast. I went a little overboard with Dumb Luck, and ended the game with only Ophelia alive, cowering in the corner. Fortunately, I scored schemes early (full points for Plant Explosives and Assassinate) and barely pulled out a win.

Updated October 2016 with improved images.

ToMB2: Month Two Findings

I’ve gotten a couple of games in with my second month of Zoraida.  The full crew list now consists of:

  • Zoraida
  • Voodoo Doll
  • Bad Juju
  • 3 Silurids
  • 3 Waldgeists (new for month two)
  • Nurse (new for month two)
  • Performer (new for month two)

Last month, I found that I didn’t have enough Swampfiends for Eternal Fiend to let Bad Juju pop out when needed.  The Waldgeists have definitely helped with that, plus give a great 9.6″ engagement bubble (40mm base plus 4″ on either side) to give trouble to the opponent for some schemes and strategies.

The Nurse and Performer were brought in for Voodoo Doll Poison tricks.  The basic tactic looks like this

  1. Zoraida summons a Voodoo Doll, who Hems a tempting target.  The Doll should get dropped in engagement with the Nurse, if possible.  From this point, any damage or conditions given to the Voodoo Doll go on the target as well
  2. Zoraida still has one AP left.  If the Hem doesn’t go off, Zoraida can Obey the Doll to try again.  If not, she can potentially Obey the Nurse to hit the Doll instead.  Or maybe Obey to move the Doll into a better position.  There’s another great movement option available – Zoraida can Interact with the Doll to move the Hemmed model.  If nothing else, her Voodoo Pins can hit the Doll with Poison +2.
  3. The opponent gets to activate something.  Hopefully they can’t remove the Hem condition.
  4. The Nurse activates.  She hits the Doll twice with her Syringe.  The Doll relents, and probably takes 0 damage and Poison +8 (+12 if Zoraida Obeyed the Nurse)
  5. The Performer chain activates off the Nurse’s Accomplice.  She Siren Calls on the Hem target (requires 12″ range and LOS), with the real goal being the built in Sip of Wine, which does damage equal to the Poison condition, with no upper limit.  If that doesn’t finish off the target, you can do the same to the Doll for another 6 damage.

When this goes off, it’s awesome.  Only two of the actions (Hem and Siren Call) can be opposed, and neither needs suits.  The Chain Activation makes it fast.  Once an opponent knows it’s coming, though, it’s harder to pull off.

What I haven’t been so successful at is coping with failures, especially if I lose one of the models.  Shenlong or other condition maipulators make it hard to use as well.  The Performer has great scheme marker tricks, which I need to get better at using.  With Don’t Mind Me, she can Interact when engaged.  She can also blow up both friendly and enemy markers at range.

The Nurse has a lot of other manipulation options, but they’re tricky enough that I have a hard time coming up with uses for them on the fly.  I should work out another couple of options.

I’m really not sure what I want to do about month three.  I have $20 to play with, since I borrowed $2.50 from month two.  I’m considering either Killjoy or doing something with Gremlins.

Killjoy’s MSRP is $18, so neatly fits into the budget.  It also would give an extra bit of face beating, either to supplement or replace Bad Juju.

I’m already working on some Gremlins, which would be convienent. I haven’t figured out if there’s a useful chunk of models that fits into the budget, however.  Maybe I could ‘sell’ Ophelia and the Young, then split the rest of the Kin into months three and four.