{"id":413,"date":"2014-10-29T18:03:54","date_gmt":"2014-10-30T01:03:54","guid":{"rendered":"http:\/\/paintedguys.com\/blog\/?p=413"},"modified":"2018-07-09T16:40:29","modified_gmt":"2018-07-09T23:40:29","slug":"ultramarines-techmarine","status":"publish","type":"post","link":"https:\/\/paintedguys.com\/blog\/2014\/10\/29\/ultramarines-techmarine\/","title":{"rendered":"Ultramarines: Techmarine"},"content":{"rendered":"<p><code><div class=\"spinomatic\" spinomatic-data=\"[{&quot;url&quot;:&quot;40k\/ultramarines\/techmarine\/techmarine_01.jpg&quot;,&quot;name&quot;:&quot;Techmarine&quot;,&quot;isPrimary&quot;:true}]\"\r\naspect=\"4x4\"\r\nprefix=\"\/\/paintedguys.com\/spinomatic\/\"\r\nv=\"4\"\r\n><\/div> <\/code><\/p>\n<p>I think this model qualifies as my\u00a0longest-running work-in-progress. \u00a0It&#8217;s a leftover from my 2nd\/3rd edition days, although it sat as bare, so wasn&#8217;t really in progress. \u00a0In May 2012, I played in \u00a0a\u00a0&#8220;de-escalation&#8221; event at <a href=\"http:\/\/www.kublacon.com\/\">KublaCon<\/a>. \u00a0After each game, there was a chance that any models killed would stay dead for the next game. \u00a0There was a bonus to vehicle rolls if you brought a Techmarine or equivalent. \u00a0I wasn&#8217;t as strict about only playing with painted models then, but I gave this guy a quick red spray with the airbrush so at least it wasn&#8217;t completely bare. \u00a0And there he sat, unloved, for two and a half years.<\/p>\n<p>Part of my backlog is anything with paint, so I needed to get this guy done.\u00a0I decided to do most of the detail work (wires and stuff) in blue, to try to tie it into the rest of the army a bit.<\/p>\n<figure id=\"attachment_2780\" aria-describedby=\"caption-attachment-2780\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine.jpg\" data-rel=\"lightbox-gallery-z1O9Ecld\" data-rl_title=\"\" data-rl_caption=\"\" title=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2780\" src=\"https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine-300x300.jpg\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine-300x300.jpg 300w, https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine-150x150.jpg 150w, https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine-768x768.jpg 768w, https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine-1024x1024.jpg 1024w, https:\/\/paintedguys.com\/blog\/wp-content\/uploads\/2014\/10\/techmarine.jpg 2048w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-2780\" class=\"wp-caption-text\">Techmarine<\/figcaption><\/figure>\n<p>The model has a power axe, so WYSIWIG demands I take it on my list. \u00a0It&#8217;s kind of a silly upgrade though \u2014 he already has a servo arm, which is\u00a0S8 AP1 Unwieldy. \u00a0For 15 points, he has can use the axe instead, which is S5 AP2 Unwieldy, but grants an extra attack, since it isn&#8217;t a Specialist Weapon. \u00a0That&#8217;s a lot of points for very little utility.<\/p>\n<p>I can&#8217;t bring myself to change the model, though. \u00a0Maybe I could call it a lightning claw. \u00a0That would give the option of Shredding at S4\/AP3, plus give an extra attack with either the servo arm or lightning claw, since they&#8217;re both specialist weapons.<\/p>\n<p>I try to shoehorn any newly completed model into my next game, so I took this model in my campaign game last weekend. \u00a0He pulled his own. \u00a0I gave him an Auspex and put him in a drop pod with <a title=\"Ultramarines: Cato Sicarius\" href=\"http:\/\/paintedguys.com\/blog\/2014\/10\/22\/ultramarines-cato-sicarius\/\">Sicarius<\/a> and half a tactical squad. \u00a0He ended up mostly being a cover granting\/denying dude. \u00a0He bolstered a ruin which contained snipers and a missile launcher combat squad, and used his auspex to remove the cover from a pile of cultists.<\/p>\n<p>His unit ended up charging an inquisitor and his retinue, which included a servitor. \u00a0I was very sad that a random marine took out the servitor before the techmarine could disassemble him.<\/p>\n<p>I think I&#8217;m going to turn my attention to a few Reaper models I&#8217;ve had primed for a while before coming back to\u00a0the few remaining marines.<\/p>\n<p style=\"text-align: center;\"><em>Updated July 2018 with improved images.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I think this model qualifies as my\u00a0longest-running work-in-progress. \u00a0It&#8217;s a leftover from my 2nd\/3rd edition days, although it sat as bare, so wasn&#8217;t really in progress. \u00a0In May 2012, I played in \u00a0a\u00a0&#8220;de-escalation&#8221; event at KublaCon. \u00a0After each game, there was a chance that any models killed would stay dead for the next game. \u00a0There &hellip; <a href=\"https:\/\/paintedguys.com\/blog\/2014\/10\/29\/ultramarines-techmarine\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Ultramarines: Techmarine<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":2779,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,23,10],"tags":[],"class_list":["post-413","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-40k","category-spin-o-matic","category-ultramarines"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.5 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ultramarines: Techmarine - Painted Guys<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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