All of a sudden everybody wants the guy from the Bandersnatch kit to make Prospectors. But you can’t have him. He’s busy as the hapless fool about to be Bandersnatched.
I’m usually pretty timid with lighting effects. I first painted the man regularly, but it was clear it wasn’t going to work. Why did he have a lantern? How could he not see the giant spider creeping over him?
I decided to try something a little different — object source darkness. The Bandersnatch was sucking the light away. I put some Secret Weapon Tire Black (a nice black with a hint of blue) in the airbrush and went at it. A drybrush of Rubber/Rubber Highlight brought back the shape a bit. Airbrushing over a painted model like this makes me really nervous, since it’s hard to fix any mistakes. But I’m quite pleased with the result.
The shadows don’t quite make sense if the light is coming from the lantern, but if the darkness is coming from the Bandersnatch it works.
Miss Fire (alt Willie) exhausts my Arcanists limited stash.
I decided she was using wooden wheels. Overall I’m pretty meh on the paint job for this model. The thrown dynamite doesn’t really sell. Her face is really flat. At least her clothes look okay.
Continuing to flesh out the Arcanist collection (and clear out my stash of limited models), Alt Firestarter comes out to play.
Fire is not one of my strengths, but I love the dynamism of the pose. I continue to do a tiny tiny amount of OSL, with orange highlights on the boots and straps. It might be too subtle, but it helps.
I’ve played the Dark Carnival crew a couple of times now. While I’m pretty well set on bigbeaters, I’m lacking in smaller models. Arcane Effigy, with condition removal, fits the bill nicely.
Arcane EffigyThis little guy is deceptively tricky. All the arms and candle holders make for a spindly assembly. Then when painting, the insides of the leg straps are hard to get to. They’re visible enough that you can’t ignore them.